The best they'll do is increase damage on Dragoon skills. Adding entirely new skills is probably *not* going to happen.
Not every skill will become great, if you looked at changes for Black Mage.
Still... even if our side of the story is not entirely true, the fact exists that dragons are there to destroy stuff. Bahamut is bent on destruction because he is naturally destructive, although part of it is because of the Allags treatment to him and his worshippers, the Meracydians. Even when he was "killed" by Louisouix, he's still intent on destroying humankind and masterminding the entire Coil storyline despite him being in a dormant, regenerative state. If Bahamut is in anyway "good" or "benevolent" or "tolerant" / "understanding", he will say "Huh okay these guys are not Allags... which means they had nothing to do with what happened to me and my subjects". But the fact is not like that, isn't it? He went John Madden to Eorzea the moment he breaks out of Dalamud.Right.. and the same arguments could be made about the beasttribes being all bad.... that iiiis, until you start doing the beastmen quests. So all of that is pretty much moot. We're only getting a one sided story, mainly from a bunch of religious zealots. Add to that... play more through Coil and you'll understand why Bahamut is bent on destruction. If you've played enough of these games, its never as 'black and white' as 'good and evil' when a war is involved.
For the beastman tribes being bad and there's the "good" faction - the "good" faction of the tribes are little. It's just like my comparison about bringing good Nazis to a Jewish meeting or something like that. Even though they're not in the same view of being a supremacist, the main goal of the Nazi movement is to eradicate "lesser" ethnics since they view them as bringing a halt to progress. Same as the beast tribes - the main movement of the tribe is to gain dominance of whatever they're seeking for, including the summon of their respective Primal. Just by having some few beast tribes "disagree" with their brethren, it doesn't justify the beast tribes as being an actually good faction.
Last edited by kyrios91; 11-17-2014 at 11:19 AM.
Maybe they can give goad to DRG? Its pretty ridiculous that NIN can get cross class abilities from other jobs but not vis versa.
If not they're not gonna give more supportive skills prior to expansion they could at the very least up their atk potency
I still like the idea that the would gain a boost to their attacks after surviving magic based attacks, which would also give their low Magic Defense stats purpose as they would eat more damage for more power, which would also give them higher DPS as battles progress. It would be a latent skill that's always on or something added into blood for blood.
I really wish I knew who here came up with the idea, but it was from the thread showing concern for Dragoons having dangerously low Magic Defense that's crippling them in things like FCOB.
Yay ! DRG buff ! Finally![]()
Haymaker is a bit easier to use simply because you have time to use it and then something else thanks to the GL stacks. Still sucks that you have to use it on GCD, but we really shouldn't be getting hit, so I understand why it's there.
Well, Haymaker is easier to use for Monk because it doesn't completely BREAK their damage dealing. Feint utterly wrecks Dragoon DPS not just because it's on the GCD but also because it breaks combos. The impact of breaking combos for any Class is so incredibly severe it's...hilarious. However I do like the rigidity, however basic, of the Dragoon rotation.
Of course, it would just be more appealing if it was OGCD than if it was GCD. Also the needing to dodge makes it more unusable than it being on GCD, as you stated.
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