while i agree that DRG need something, maybe dont break their chain if u dont hit flank/rear and just lower the potency like MNK will help...
let life surge put the potency buff up/refresh it , so when a strat calls for front attacks , drg arent losing 15% dmg
for utility hmmm , a +5% crit buff for 15s on 2min cd?
Aside from HT and the CT combo, you get to just sit on th ebosses rear for the whole fight.
Compare that with the Monk constantly dancing between Flank/Rear to do proper damage. Boss turned? Too bad, theres goes half our potency. Boss moved at the wrong time for GL3? Too bad, gotta work them stacks up from the beginning.
DRG achieves its max DPS much faster than a Monk will. They even get their faster than a Ninja (Yes, i have all 3 at 50, and played them quite a bit). Ninja also has a problem in that if you lag for even a split second, it can throw your whole Mudra combo down the toilet. Miss that Huton reapplication and its gonna be a while to get your rotation flowing again, since it means delays on Huton/Raiton and Suiton.
Bottom line is, DRG is the most 'stable' DPS. It achieves its max DPS quickly, and if one buff or debuff falls off, it doesn't throw your DPS down the toilet.
Ninja and MOnk have very high damage ceilings, at the expense of a VERY low damage floor if you don't get it perfectly right. And i think thats ok.
For a lack of a better idea I would propose removing positional requirements in favor of potency boosts for positionals and possibly even implementing these positionals for the other moves dragoons have.
Would it not make sense for you to DISEMBOWEL someone from the front?
I acknowledge this would not make for a very interesting or creative solution and would simply make dragoon a monk with a spear, but adding a fontal would justify the bigger healthpool and armor incase we get clipped by a cleave or such.
The issue here is that in high-level play Monks will hardly struggle with GL stacks or such. Monks also have PB as a failsafe most of the time to get their stacks back within 3 GCDs. At the top tier players will always be playing their classes at close to the maximum DPS potential, which is the issue we are trying to address. What good is stable DPS when said DPS is not good enough to beat encounters without bruteforcing it with gear, rather than skill?Aside from HT and the CT combo, you get to just sit on th ebosses rear for the whole fight.
Compare that with the Monk constantly dancing between Flank/Rear to do proper damage. Boss turned? Too bad, theres goes half our potency. Boss moved at the wrong time for GL3? Too bad, gotta work them stacks up from the beginning.
DRG achieves its max DPS much faster than a Monk will. They even get their faster than a Ninja (Yes, i have all 3 at 50, and played them quite a bit). Ninja also has a problem in that if you lag for even a split second, it can throw your whole Mudra combo down the toilet. Miss that Huton reapplication and its gonna be a while to get your rotation flowing again, since it means delays on Huton/Raiton and Suiton.
Bottom line is, DRG is the most 'stable' DPS. It achieves its max DPS quickly, and if one buff or debuff falls off, it doesn't throw your DPS down the toilet.
Ninja and MOnk have very high damage ceilings, at the expense of a VERY low damage floor if you don't get it perfectly right. And i think thats ok.
And to say losing one buff does not butcher our DPS is an understatement. Losing Heavy thrust or Disembowel does precisely that.
Last edited by Sentinillia; 11-09-2014 at 03:14 AM.
What people mean with the positional requierements being a bigger hindrance for drg is not so much about the amount of positioning but the way they are affected by mechanics. MNKs need to position themselves much more often that is correct, however the reason why on MNK you can shrug off a single failed position with less consequences is because you get to keep your rotation going, as the buffs/dots and debuffs itself are unaffected. You basically get a positional potency bonus for hitting it, while on drg your rotation is interrupted and you cant access your skills until you hit the position, a positional requirement. Which is why sudden boss turning is actually a somewhat bigger hindrance to DRG dps than it is to MNK dps (if it happens at the wrong time, that is).Aside from HT and the CT combo, you get to just sit on th ebosses rear for the whole fight.
Compare that with the Monk constantly dancing between Flank/Rear to do proper damage. Boss turned? Too bad, theres goes half our potency. Boss moved at the wrong time for GL3? Too bad, gotta work them stacks up from the beginning.
Thats not to say that constant position fails wont be a huge detriment to MNK dps as well however theres a bit more to it than just the number of positionals might suggest.
Basically, a MNK ignoring postionals will work the same but on a lower potency basis, while a DRG will lose half of its rotation (HT, ID, Dis, CT) but the remaining skills will deal full potency (PH, TTT).
I couldnt agree with the OP more. I do hope that SE sees this thread and take some things into consideration. I love playing Dragoon, I just wish we had higher magic defense lol. I dont like the thought of being useless in a raid.
Except that for any remotely competent player, that's not an issue at all. The balance shouldn't be made according to "What if people fail to do it correctly ?", it should made according to "What can this class achieve if it's played to its maximum potential ?" a.k.a evenly geared and evenly skilled player brings relatively close damage (which isn't the case right now) and some form of utility (Mantra > anything Dragoon brings to the table).
Also the fact you seem to think that dropping Heavy Trust or Disembowel doesn't throw their DPS down the toilet is laughable and really makes me wonder how much you really know about them. If either(or both) drop, it butchers their damage. Dragoons are in high need of being looked at.
Nope. You'll just get a slightly bigger number for that period of time, but less DPS overall. Whatever buffs you throw up will increase your damage regardless of whether the NIN's power is available or not, so if you're getting a 30% boost from Blood for Blood, that doesn't change whether you wait for the debuff or not.
Every attack dealt gets that same 10% buff regardless, so why bother holding onto useful cooldowns just for a shiny big number once in a while? I'd rather use it more often and do more damage overall.
As for Dragoon, I don't really see them as being much weaker. People are still goggle-eyed over Ninja, so once the dust settles and everyone's gotten back to normality people will be able to compare the two more objectively. I still get decent DPS on Monk and Dragoon both, with neither really able to gain ground over the other. Same basic equips on each.
Last edited by Lemuria; 11-09-2014 at 05:10 AM.
I have some faith that SE will buff dragoons...eventually. Besides, who's gonna pick up all that dragoon loot coil? If it always drops and nobody wants it or can make good use of it, might as well all go to ME (I ended up being the highest geared dragoon in my group and did end up playing it for a bit).
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