*sighs* i like people talking of jobs that they have try really...
Ninja ninjutsu have 20 second of CD, one of them are simply a huge lost of dps if you mess up, it's huton. when you miss the trick attack it's a 60 second cd lost... if you mess up a ninjutsu exept when you you burn kassastu for cover up, but 180 second CD.
now let's talk of the monk, if you mess up the position you loose dps, if you move too far from the boss and loose GL you will simply have a dps inferior at anybody for 18+ second.
DRG have 2 positional skill... impluse drive that need to be done from back and heavy thrust that needed to be done from side. some skill have already did receive a boost of potency like full thrust that now have 330 potency instead of the 300 from the 2.0.
i want to add something, every melee dps, for get the best dps possible... ask to play perfectly! not only the dragoon. other point, dragoon up the damage of the bard (you always have a bard in the team). my only grips with dragoon is he mdef and the lack of... badass from him skill.... jump is clearly not enough for define the whole jobs. from what i have heard you can expect some change about this in the 3.0...
ps: DRG is not worthless and irrelevant... it's the player that make it look like this, i doubt they had the ninja without double check the other dps, the game balance is not as bad as people are saying it.