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  1. #11
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    Join Date
    Jun 2014
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    79
    Quote Originally Posted by RyuDragnier View Post
    You can have a combo within a combo, within a combo. In the middle of any GCD combo, you can Ninjutsu combo to Suiton, then immediatelyuse Sneak Attack and Trick Attack, and then finish the first combo. Anything that disturbs the Ninjutsu combo on your end can instantly destroy that combo, putting it on cooldown for 20s if you don't have the last NIN move (I don't have it yet, don't know what it's caused) or have already used it to reset the combo. This can stop you from putting on Huton (15% attack speed boost), Suiton to allow you to use both Sneak and Trick Attacks outside of battle, or Doton if you need a damage AoE field. That's at least 20s without your DPS being up to par, compared to maybe 3-6 seconds on DRG if you miss the rear attack on Impulse Drive or Heavy Thrust.

    So again, NIN is currently the hardest melee DPS, not DRG.
    No. Ninja may have more demanding input requirements (i.e. multiple ones) but execution and number of buttons to push is not what makes a role difficult, not at endgame. The assumption here is that the player is actually half decent and has his rotation down perfectly, and that is not an unfair assumption to make.

    Your issues are with execution and actually pressing buttons. That does not make Ninja harder as a dps class than dragoon at endgame. your dps output is down to you; yes, lag can screw your mudras, especially if you're mashing buttons with your eyes closed, but the same is true with rollback on HT or impulse drive. Ninja has no positional requirements. It is not punished anywhere near as harshly as Dragoon for a missed attack. The cost per mistake for a dragoon is extortionate, much higher than it is for a monk or a ninja; that mistake may result from something that is beyond your ability to control, given the positional dependancy that dragoons have. And of course, the dps ceiling for dragoons is far lower than ninjas and monks.

    That means that even if you hit everything perfectly, hitting every positional, you will still do less damage than a ninja who messed up his rotations a few times. if you miss a positional, your dps will plummet, by a greater amount than the same mistake would cost a monk. Positionals do not matter for a ninja. It is entirely possible for you to play perfectly as a dragoon only making one mistake, and end up not doing nearly as much damage as a monk or a ninja who screwed up his rotation a half dozen times. That makes having a mediocre monk/ninja better for a static than having a very good dragoon. There is no reward for the extra risk that rolling a dragoon entails. None.

    When you evaluate performance of DPS'ers at endgame, its based on one thing; how much damage they were able to do. It is harder for a dragoon to do respectable damage then it is for any other class; they are punished far more harshly for mistakes, their optimal dps ceiling is low, they have the lowest survivability at endgame, high reliance on b4b and moves that lock you in place… all those add up to the worst dps class for endgame.
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    Last edited by beowulf81; 11-10-2014 at 06:15 AM.