While I disagree with majority of your suggestions, I have to add that you can bypass the text limit, by copy pasting the remaining words in the first post after you have created it.
Now to respond to your thread:
1: How will this work for healers? DPS have to do damage and tanks do damage even if they are not tanking. In some fights its best for healers to conserve their mana for the big damage waves, this means that inbetween those waves, they might just stand there for few seconds doing nothing. Maybe you could elaborate what you mean with active participation? Must the players be in the fight, is a certain amount of dps/heal etc expected of them? If the answer is yes, this means you will be forcing healers to neglect their duty as healers and squeeze that extra damage so they can have a chance on getting that loot. What about silly mechanics where the player gets frozen, stunned etc. if the healer does not debuff the other player, then they can not participate as active as the others. This is not fair, because they would have less chance to earn a loot, because their party member did not play at his or her best. I like your idea, but you need to give us more information about this method of yours.
2: Some items can be used twice by players, think of rings etc. Why should they be denied of the item, if they win? What about crafters who spend as much time as you to farm this item, so they can use it to make materia etc. The RNG in this game might suck for alot of players, but it does not discriminate, aslong as they have participated in the fight, they should have the same chances like you to earn it. Just because you have done a dungeon 30 times, does not mean the other player has not done 30 or more times.
3: This is selfish of you, just because you think you deserve a item, does not mean you should receive it. Your suggestion is basicly to have other players do the same content alot of times, so they have the clear to get the item. Its selfish and your basicly sending the message "I did the instance 20 times to earn Y item so if you want X item you need to do this instance 20 times aswell, otherwise you do not deserve it". I doubt any sane company would add this feature to their game.


Reply With Quote

