Leves being repeatable = "a tiny difference"?

I've heard enough.

They should work on making the gameplay entertaining and the content repeatable. Quests aren't entertaining, but they do have stories included- a poor story, a text box, which just doesn't cut it.

Guildleves, hamlet defense (dynamic), beastmen stronghold battles, chocobo escorts, party monster hunting, instances- these should make up the majority of progressive gameplay. They shouldn't be so story focused (because they're repeatable), but should provide entertaining gameplay.

You level many classes on the same character. One-time quests won't cut it.