Quote Originally Posted by Barboron View Post
snip
find immediate replacements where possible, skipping those who are "busy"
"pausing" for very short periods of time when replacements are not possible, perhaps 5-15s ... maybe 30s at out the outset
limits to how long a person will be allowed to stay in a "busy" state before the queue stops trying to accommodate them
flexibility to the extents on which the system will go to accommodate those who are "busy", ie pausing without replacements only happens for zone loads, but not other "busy" content. It's likely crafting or cutscenes are not started for "needed" classes and such replacements are likely to be found
track recent inputs and be more lenient with people who are "there" as opposed to those who do not have any recent input.

that sort of thing

I said reasonable limits because I'm assuming SE did not hire their programmers straight out of jr. college and could solve problems for themselves.