From a QoL standpoint when it comes to being able to commence, I think all these are justified, relatively straightforward changes which would give us the ability to safely do more things when queuing, and lead to less situations where people who want to commence are not allowed to. Not claiming credit for these ideas, just compiling what I see are the most common sense obvious ones that, if they were fixed, would greatly improve things.
1. If a CS is playing when queue pops, allow the person to hit commence, and end the cutscene. It will restart at the same beginning point as before when re-interacting with what kicked it off the first time. Having to cancel or rush a cutscenes to commence is major bummer, when you have to go find it at the inn to catch up that just takes you right out of the story. It especially sucks if you cancel a CS to commence but someone else withdraws anyway.
2. Reenable the option to use Teleport or Return in Open Worldwhen you have aggro so you can port and change class to commence when you're on another class that's surrounded by unshakable aggro such as in a fate in an area with aggressive enemies. You can't blame someone from being there if they've been queued up for a long time aready and want to work on another class vs stand around. This used to work, but it was purposefully changed with a patch at the request of, and the subsequent delight of, FREAKIN' NO ONE!!! It's not like people were abusing this to get out of situations where they would have been killed... either way they'd be porting back, vertically or horizontally.
3 At the time people register put a temp lock on their gearset where the current items they registered with can't be removed or swapped with lower lvl items, and when the queue pops they can hit commence from any other class and will change back to that gearset immediately since it's still there. At that point after they were switched and confirmed, they can update individual pieces under same rules in place for doing so now if they wish.
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