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  1. #1
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Extending the transaction processing time from 45 to 60 seconds is a system wide queueing efficiency loss of 33%. This is a non-starter. If it was just me or you waiting 15 seconds more, it is not a problem, I am in no rush, but the reality is for that 15 seconds you are seeing the tree and missing the forest. There is more that just me and you in line, there are people behind us and those further behind them. This will congest the system more and lengthen wait time, and that is foolish trade-off to make.

    -------------
    Quote Originally Posted by Toodles View Post
    ...
    The major issue isn't the 3-withdrawal penalty,
    Really. Then why even argue for a foolish 15 seconds extension?

    Quote Originally Posted by Toodles View Post
    it's having to requeue over again.
    ....
    Well if you don't requeue, what else are you going to do. The train left the station, the plane had to take off on schedule, you can't expect the whole train/plane load to wait for you to finish your angry birds game to get on board now can you? Be ready to go. Do stuff that has a 15 second bail out path planned out, it is just like defense driving, always be aware of the situation and have an exit path planned.
    (3)
    Last edited by NyarukoW; 11-21-2014 at 07:10 AM.

  2. #2
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NyarukoW View Post
    Extending the transaction processing time from 45 to 60 seconds is a system wide queueing efficiency loss of 33%...
    Your math is so wrong... missed commencements have an affect on queue times as well; if it's a tank or healer, the wait could be much longer.

    Not every time you're placed back in queue is it instantaneous. In fact, it's rare, but you're subject to another dropped-queue.

    Sure, there's sometimes trolling involved with purposefully dropped-queues but that's been helped tremendously by the implementation of the drop-penalty.

    It's nigh-impossible to tell, but I could bet that upping it (effectively reducing the number of missed-commencements) would actually reduce net queue times overall.
    (0)
    Last edited by Toodles; 11-21-2014 at 07:10 AM.

  3. #3
    Player
    NyarukoW's Avatar
    Join Date
    Jul 2014
    Posts
    842
    Character
    Ai Hana
    World
    Faerie
    Main Class
    Archer Lv 60
    Quote Originally Posted by Toodles View Post
    Your math is so wrong... missed commencements have an affect on queue times as well; ...
    Prove that my math is wrong. If you don't got the mathematical proof you are just making up stories.

    Missed commencements have an impact, that 3,7,or 23 other people all waited for a total of 2minutes 15 sconds, 5minutes and 15 seconds, or 17minuteand 25 seconds combined. But at least they are not being held up for another 33% more and they will be matched immediately again for the next available. And the people behind them in in line are also not held up, because they were stuck.

    If anything there should not be an withdraw button, and people just get dumped into instance (auto cancel lose everything else, rng blows up crafting sometimes too this is just one more unlucky rng) and if the system can not auto switch them to the right class, they get to be naked in dungeon and the other players can vote kick them if they so choose.
    (1)
    Last edited by NyarukoW; 11-21-2014 at 07:21 AM.

  4. #4
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by NyarukoW View Post
    Prove that my math is wrong. If you don't got the mathematical proof you are just making up stories.
    Your math is wrong on the sheer fact that dropped-queues affect the figure. I don't need extensive math to prove 33% isn't correct.
    (0)

  5. #5
    Player
    Cadmar's Avatar
    Join Date
    Aug 2013
    Posts
    150
    Character
    Cadmar Locke
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    Stop me if I'm wrong here, but it is 3 times that you have to not accept until there is any penalty, right? 3 times? Right? Not just once, or twice.... but thrice?

    Yeah, the complaining seems legit.

    /sarcasmoff
    (2)

  6. #6
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Upping the time to 60 seconds would still make shorter queue times than when it was 45 and people could abandon without penalty. This is a great suggestion, probably should've happened right along with the change to penalize people for ditching 3 times.
    (1)

  7. #7
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Busy can also be "running through east shroud agro-land looking for my weekly and queue pops and the safest non-agro spot to change back to the right job is about a minute away."

    Another option would be to make dungeons work like frontlines where you can queue into it and then change job, but only right at the start.
    (1)

  8. #8
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alistaire View Post
    Busy can also be "running through east shroud agro-land looking for my weekly and queue pops and the safest non-agro spot to change back to the right job is about a minute away."

    Another option would be to make dungeons work like frontlines where you can queue into it and then change job, but only right at the start.
    What would be ideal is to be able to hit commence on any class and have it automatically swap you to the correct job and reset all cooldowns when you load. I'm sure that's not a trivial change tho.
    (2)

  9. #9
    Player
    Alistaire's Avatar
    Join Date
    Sep 2013
    Posts
    2,980
    Character
    Your Character
    World
    Sargatanas
    Main Class
    Blue Mage Lv 60
    Considering you might have several gearsets for 1 job, how would it know what to equip? Unless queueing up would become gearset-dependent...it could work, any appropriate gearset would at least get you on the job, you can switch gearsets in dungeon as long as it doesn't attempt to change your job. That might be a bit complex though, and could in theory be abused if someone wanted. Queue up as tank, change job, put your only tank weapon on a retainer, then troll 3 people as you show up in a dungeon unable to perform the tank role.
    (0)

  10. #10
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Alistaire View Post
    Considering you might have several gearsets for 1 job, how would it know what to equip? Unless queueing up would become gearset-dependent...it could work, any appropriate gearset would at least get you on the job, you can switch gearsets in dungeon as long as it doesn't attempt to change your job. That might be a bit complex though, and could in theory be abused if someone wanted. Queue up as tank, change job, put your only tank weapon on a retainer, then troll 3 people as you show up in a dungeon unable to perform the tank role.
    It would be whatever gear you had equipped when queuing, perhaps only able to execute this if all that stuff is still in your armory somewhere.

    The potential for abuse is part of what makes this a non trivial change, even if it would be a good addition if they could make it work.
    (0)

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