If an enemy is selected, you can see buffs and debuffs on that enemy below their health bar. There is a limit to how many will be displayed here, but not to how many can be on the enemy. So, in huge fights (S ranks, Odin/Behemoth), there can easily be so many buffs/debuffs on the enemy that you can no longer see new ones.

There is an option in the settings to turn off the display of other player's debuffs. While that's awesome, it doesn't fix the above issue. There are times where I can only see four buff/debuffs on the enemy, but it will look like one of my debuffs is down when in reality it isn't. Or, worse, I'll be fighting the infamous Newbslayer (Hellsclaw) or Agrippa, and there will be so many debuffs on him that I can't see the reflection buff. I've died many times to both of them due to the reflection when there were zero icons displayed in the creature's status effects list.

In short, when we have turned off the debuffs of other players, could we please have them not count toward the display limit?

Also, while we're on this topic, could we please have an option to only hide debuffs from other players that stack? So, we would still see useful things like Storm's Path/Trick Attack, Virus, and so on, but we wouldn't see Windbite, Circle of Scorn, Bio, Bio II, Miasma, etc.

That would be really nice!