Page 1 of 7 1 2 3 ... LastLast
Results 1 to 10 of 64
  1. #1
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100

    Level 90 and 110 food are ridiculous.

    With 450 craftmanship, 2 careful synthesis II are almost enough to complete the progress of a level 70...then, you suddenly start crafting levels 90, and not even 6 careful synthesis II are enough to complete the progress of a level 90, wtf? Also, not to mention the ingredients...giant catfish, emperor fish lol...? The requirements and ingredients to craft i90 and i110 are absolutely unbalanced and the bonus they provide over levels 70 does not match with the ridiculous difficulty and costs. Levels 70 hq sell for about 4k-5k. Levels 90-110 hq sell for about 50-110k, and the difference is marginal. Occasionally you have some gil buyer spending 4 million gil to buy 99 bacon bread for the lols, but I don't believe legit people would ever buy that, so in the end they are not viable, both for the buyer and the seller. There isn't much difference between HQing a level 90 and a level 110 (except for the craft and control requirements), for some reason the brickwall is set after levels 70.
    (36)

  2. #2
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    Also...either fix fishing (less randomness) or don't put these monstruous rare fishes as ingredients for these endgame dishes.
    (28)

  3. #3
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Gallus View Post
    Also...either fix fishing (less randomness) or don't put these monstruous rare fishes as ingredients for these endgame dishes.
    well, ppl ask to put those big fish in use and so SE give us.
    (8)

  4. #4
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    For groups who sell T9 runs at roughly 15 ~ 25 million gil, a few sales is more than enough to be able to spend the earned gil on food such as bacon bread. Or for those who farm content such as T4 for desynthesis and sell the mats for up to close 1 million gil per piece, the same applies. There is such an overwhelming amount of gil within this game's economy, these forms of super inflation will only keep increasing ever further.

    There are just not enough money sinks to drain out the insane amounts of newly generated gil in this game. And that's not so much an RMT issue, as its not RMT which actually generates gil. It's a game design flaw. There's high amounts of gil given for quest completion, challenge logs, levequests, etc. Sure, on the inidividual level it may feel like a little amount. However, in a game in which its relatively easy to generate around 50.000 per week per player, that equates to roughly 250 million gil per week per 5000 active players. And some of the bigger servers will have even bigger numbers than that. Per month, we're easily talking 1 billion gil per server. A year later, 12 billion gil. And the rate at which gil can be obtained, increases with every single patch.

    The total amount of gil on all worlds, exceeding 428 billion!! during the 2014 census is indicative enough of the massive inflation problem this game has. By the time 3.0 arrives, single food items may as well end up being sold for 250k - 1 million gil ea. That's what inflaltion does to an economy. A loaf of bread may easily end up costing millions.

    And with the economy in this game being messed up as far as it is already, with no sign of it being steered in any other direction, it's going to get harder and harder to resolve.
    (3)

  5. #5
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    Quote Originally Posted by Fornix View Post
    The total amount of gil on all worlds, exceeding 428 billion!! during the 2014 census is indicative enough of the massive inflation problem this game has. By the time 3.0 arrives, single food items may as well end up being sold for 250k - 1 million gil ea. That's what inflaltion does to an economy. A loaf of bread may easily end up costing millions.
    The amount of gil in the economy doesn't matter to a certain extent but WHO has that gil. This is where I think SE gets it wrong too when pricing stuff.

    You used a loaf of bread as an example. A loaf of bread isn't that expensive in the real world, well a normal loaf. Why, because the people who buy the loaf of bread aren't millionaires, they can't afford it. SE price stuff assuming that people are millionaires, or whatever sum the equivalent gil of a millionaire is and most players just aren't that rich. this bars lots of content from ordinary players who aren't that savvy on the market board Gil sinks just don't work. Why do people amass lots of gil in the game - because they are good at it. Somewhat similar to real life. The increased prices of anything, be it food or glamor, would be attainable to the masses because SE think everyone has lots of gil floating around and that's simply not true. You would have thought they would have learned that with FC housing but they repeated the same with personal housing.
    (17)

  6. #6
    Player
    Symbiant's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Symbiant Disciple
    World
    Behemoth
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Gallus View Post
    With 450 craftmanship, 2 careful synthesis II are almost enough to complete the progress of a level 70...then, you suddenly start crafting levels 90, and not even 6 careful synthesis II are enough to complete the progress of a level 90, wtf? Also, not to mention the ingredients...giant catfish, emperor fish lol...? The requirements and ingredients to craft i90 and i110 are absolutely unbalanced and the bonus they provide over levels 70 does not match with the ridiculous difficulty and costs. Levels 70 hq sell for about 4k-5k. Levels 90-110 hq sell for about 50-110k, and the difference is marginal.
    Are you using ingenuity II while doing this? Piece by Piece or maybe Rapid Synth?
    (3)

  7. #7
    Player
    Felessan's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    224
    Character
    Staisy Sama
    World
    Sargatanas
    Main Class
    Archer Lv 60
    Quote Originally Posted by Saccharin View Post
    SE price stuff assuming that people are millionaires, or whatever sum the equivalent gil of a millionaire is and most players just aren't that rich. this bars lots of content from ordinary players who aren't that savvy on the market board Gil sinks just don't work.
    They are not assuming that people are millionaires, they introduce stuff for people who *are* millionaires. The actual content that is "barred" rather small - only some of glamour items, some of minions and competition progression raiding. You don't need neither 90 nor 110 food to get a progress in FCOB, it'll just require a bit more time.

    Quote Originally Posted by Saccharin View Post
    The increased prices of anything, be it food or glamor, would be attainable to the masses because SE think everyone has lots of gil floating around and that's simply not true. You would have thought they would have learned that with FC housing but they repeated the same with personal housing.
    The prices of mass-market stuff is pretty stable, thus this means that economy itself is pretty stable. yes, rich amounts a lot of gil, so for them more luxury stuff are added to provide downflow of money.
    As you might see a lot of this overpriced equip depends on grind of mundane content - be it ixali tokens or items from first coil. The item itself will be bought by rich, but a large chunk of money will go to casual crowd who got their "lucky drop".
    (0)

  8. #8
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Saccharin View Post
    The amount of gil in the economy doesn't matter to a certain extent but WHO has that gil. This is where I think SE gets it wrong too when pricing stuff.

    You used a loaf of bread as an example. A loaf of bread isn't that expensive in the real world, well a normal loaf. Why, because the people who buy the loaf of bread aren't millionaires, they can't afford it. SE price stuff assuming that people are millionaires, or whatever sum the equivalent gil of a millionaire is and most players just aren't that rich. this bars lots of content from ordinary players who aren't that savvy on the market board Gil sinks just don't work. Why do people amass lots of gil in the game - because they are good at it. Somewhat similar to real life. The increased prices of anything, be it food or glamor, would be attainable to the masses because SE think everyone has lots of gil floating around and that's simply not true. You would have thought they would have learned that with FC housing but they repeated the same with personal housing.
    The amount of players with gil overflowing their pockets is larger than you may think. Having 10 million gil on the balance is not out of the ordinary for many of my guildies. Those with only around the 5 million mark may quickly be considered as relatively poor. After playing for a year or longer for many, the gil simply accumulates. And these figures increase at quite astonishing rates.

    And a loaf of bread may not be that expensive right now in the real world, as most of us aren't millionairs. However, keep in mind that in the late 20's that's exactly what happened in e.g. Germany. Crazy, super inflation leads to crazy, super inflated prices.

    Also it's not SE which gets anything wrong in terms of pricing stuff. It's players who end up determining the price.
    (0)

  9. #9
    Player
    Nyalia's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,683
    Character
    Neri Feralheart
    World
    Faerie
    Main Class
    Paladin Lv 90
    For 3* and 4* crafts, have you tried using Piece by Piece, Ingenuity II, and Careful Synthesis II? 2x PbP + 3x CS2 under Ing2 should be enough to craft a 3* item. Look up three star crafting rotations on this forum.

    For 4*, you have tons of progress options, some more chancy than others. For instance, you can do PbP, Ing2, Rapidx2, and then at the end, CS2 without Ing2. Or, if you hate ingenuity and love being chancy, you can do PbPx2, Rapidx2, but ending with Rapid is super dangerous. Or, if you prefer caution, PbPx2, Ing2, CS2, and then at the end, CS2x3 without Ing2.

    Honestly, the first one is the best. It costs you 72 CP and 4 durability hits. If you value durability at 27 CP per hit, that's a total cost of 180 CP spent on progress (assuming no rapids fail, 207 CP if one fails). The "safe" one at the end will never fail, but it costs 87 CP and 7 durability hits, which is 276 CP.
    (2)
    Last edited by Nyalia; 11-08-2014 at 01:37 AM.

  10. #10
    Player
    Gallus's Avatar
    Join Date
    Sep 2013
    Posts
    1,259
    Character
    Crimson Bloodrose
    World
    Phantom
    Main Class
    Summoner Lv 100
    I have done 99 bacon bread in HQ so go figure if I've tried combinations or if I know what I'm talking about, but this isn't the issue here, what I'm trying to make apparent is that the amount of ingredients, progress and quality required absolutely skyrockets for both i90 and i110 items. There's a NASTY difference between i70 and i90 and a very slight difference between i90 and i110, to the point i90 and i110 stuff is very similar to HQ in terms of progress and quality. What I don't understand is this ridiculous brutal difficulty spike that the game sets between i70 stuff and.........i90/i110. With i110 you must spend ingredients that cost like 30 soldieries each one (borax, smoked beacon etc.), have ridiculous rare fish that are even a pain to obtain in NQ (emperor) and you need to rely on Hasty touch and Rapid Synthesis or you are hardly making the cut, and all this bs to have 3 more vit, 3 more accuracy and 1 more critical hit rate? It's totally unbalanced.
    (5)

Page 1 of 7 1 2 3 ... LastLast