Hunts are actually fun nuw since people don't zerg it anymore. Some of the A ranks are pretty tough and get to theither mechanics.
Hunts are actually fun nuw since people don't zerg it anymore. Some of the A ranks are pretty tough and get to theither mechanics.

I think hunts are in a great place right now. There are still plenty of people doing them, but it's thankfully not a ginormous zergfest anymore. And what's neat is you start to realize that the bosses actually have some mechanics - the A rank in Northern Thanalan for example, casts Tornado which will 1 shot if it hits only 1 person, but stacked together the damage is split amongst everyone hit by it. I think they could maaaaybe reduce the HP of hunts back to what it was before they buffed it though, does anyone remember what the % was?

Look, i have nothing against hunts. I think it's fun finding one in the open world. unfortunately , I can't form a group with my FC mates and kill the thing. I have to wait for the guy who saw it existed in a linkshell to come and yell random pull times before i can attack it. Then i have to wait for the group thats killing another A rank to come, because obviously theyre entitled to every spawn as well.
I think hunts could be great if they completely randomized the spawn times. You could get the same A rank twice in an hour, or it might not spawn all day. This would eliminate the website watchers and actually force people to find the things.



I am glad I actually have a reason to do dungeons again. I do wish hunts would give a little more soldiery and some nexus light at least. The shouldn't be completely irrelevant. Maybe reduce the cost of sands/oils. Sometimes i would rather do hunts then ST (11 runs/0-fer in sands and oils). I am glad they shifted from hunts, but would like them to still be relevent.
I bet if the rewards using allied seals had a lower cost, we'd have more people farming hunts now.



Hunts were never supposed to replace dungeons when getting tomes. I think SE seen the mistake they made but could not fix it at that point so they fixed it with the introduction of the new tomes and 2.4, I say good!
IMO, it's more on content in 2.3 giving way too much mythology to allow players to gear up, especially with the introduction of hunts (as if it wasn't bad enough that you could exchange 20 allied seals for a myth piece) than current content giving too few soldierly.
I mean if you look at it from certain perspectives
-It takes longer to gear up with weathered equipments because their prices are unchanged. However, back in 2.3 I could gear up my main and alt classes in a matter of 2 days with how saturated mythology tomes were. And even as far as gearing up is concerned, there's no loot lock out in ST now (which drops ilvl100)
Could always do some Frontline, as it gives 50 SoL and 20 ToP and match takes 15mins or so. And if more peoples would do this it should reduce que time alot, while also giving some easy kills :P

The huge issue was hunts gave way to much, now they give way to little considering the price requirements.
i90 gear was 20 allied seals, i100 gear is 400 allied seals...how does that even add up? 10 more ilvl and it shot up 380 seals?
Im not saying it should be 20 but dear gods SE seems to not now how to balance correctly when it comes to rewards and reward requirements.
Should A ranks be dropping sold and poetics like crazy...no, but I think the reward for A ranks should be at least doubled considering costs for obtaining items, S ranks I think should be doing like 100 sold and 50 poetics, they are S ranks afterall.
The great thing about hunts was that it was more community driven thus more interaction in a SOCIAL game, I was gone for over 6 months due to wanting to focus on college(yeah my choice) I came back to a friends list that looked horrid, after about 3 or 4 sessions of doing hunt stuff I had a healthy friends list again and did stuff with these new friends all in different fc's outside of hunts as well.
It was casual friendly and I fear too many people frown on the word casual these days.
Last edited by PureEclipse; 11-08-2014 at 01:57 AM. Reason: 1000 character limit needs to be increased!



Man, SE just can't win, can they? They add Hunts with great rewards, and everyone complains that there is no reason to do anything else, that they have to hunt, that too many people are hunting, and that hunts are boring. So, they release 2.4 where hunts still give rewards, but toned down. Now, I keep hearing people complain that not enough people are hunting and they have to do other things besides hunts.
Seriously guys, there are reasons why we can't have nice things. The reasons are that when we get what the vocal minority wants, another vocal minority surfaces to complain about it. No wonder SE rarely listens to the fanbase!
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
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