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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by DeadRiser View Post
    I like doing behest. I would do them still but nobody does them. It's a change of mobs and any opportunity to group up with somebody makes me happy
    Exactly. Behests were my first grouping up experience in this game, and I think they could be made to serve as an introduction to partying for low-level characters rather easily. (Just adding a tutorial quest or sidequest that starts toward the beginning of the game that introduces new players to them.)

    And again, they need to find a way to make people want to do Behests again. If that's eliminating the timer, I'm all for it.

    Light Party and Full Party buffs are cool enough, but what about additional bonus for the longer you remain in a party? Either SP-wise or increasing the stats over time of the party buffs, S-E could add an additional incentive to stay in a group. Then maybe people would stay together after Behests and kill monsters in the wild, just as the original dev team originally envisioned. Just a thought.
    (0)
    http://i.imgur.com/L3DQO.jpg

  2. #2
    Player
    Noata's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    270
    Character
    Kazari Uiharu
    World
    Balmung
    Main Class
    Pugilist Lv 50
    15 man behests were fun, but after awhile it got really bad when you had people randomly attacking anymob they see fit.
    Alot of people never noticed, but any damage done during a behest or leve on a non red texted mob, the mob you attack will yield less xp. based on the damage you have inflicted. This got hard to control when you have 14 other people trying to blow up everything they see. It was nice to get it back to a managable size. There were times when one person could really mess up the xp of a behest, not to mention when a low rank or a high rank sneaks into one and offsets xp. having asmall number and more frequent behests really helps. As for the timers, If you could only do one an hour from the beginning why is it a problem now that you can only do one an hour.
    (0)

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    675
    Quote Originally Posted by Noata View Post
    15 man behests were fun, but after awhile it got really bad when you had people randomly attacking anymob they see fit.
    Alot of people never noticed, but any damage done during a behest or leve on a non red texted mob, the mob you attack will yield less xp. based on the damage you have inflicted. This got hard to control when you have 14 other people trying to blow up everything they see. It was nice to get it back to a managable size. There were times when one person could really mess up the xp of a behest, not to mention when a low rank or a high rank sneaks into one and offsets xp. having asmall number and more frequent behests really helps. As for the timers, If you could only do one an hour from the beginning why is it a problem now that you can only do one an hour.
    An easy fix would have been, "You cannot attack that target while under duty."

    As for the timer, exactly. Why bother changing it to 30 minutes if you're still only able to do them every hour? Might as well eliminate the timer and make them start from the top of every hour again.
    (0)
    http://i.imgur.com/L3DQO.jpg

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