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  1. #11
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    I'd agree if and ONLY if you have to turn pvp on similar to level sync to participate.
    The reason people dislike open world PVP is because a LOT of people who engage in open world PVP are petty jerks who just like to watch people suffer. For every person who likes "the challenge" and "the thrill" of being in a dangerous area, there are 5 who just want to tick you off.
    (4)

  2. #12
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    I don't think anyone is disputing that PvP is in the game. In fact, it's very much a part of it now in Wolves' Den and Frontlines. They are here and here to stay and we're fine with it. It's there, we're over there, and never shall the two paths meet. Open world, though, crosses paths and not in a good way. For ever civic-minded PvPer that won't abuse an open world system, there's nine more that want nothing more than to use it to 'punish' the 'filthy casuals'. This is what we want to avoid at all costs. If it means putting off that 10%, there's always Wolves' Den or Frontlines to sate them.

    Append: Ninja'd...
    (1)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by WellFooled View Post
    You say that FFXIV should seek its own identity, but PvP is a part of that identity as much as anything.
    Arena PvP and zone PvP, but not open world PvP

    open world PvP in ARR was already history before 1.23 ended and ARR alpha started. It was also already history since they announced 2.0 in 2011 with arena PvP, Frontline, but no open-world PvP and Yoshida also said that open-world PvP is not on the plan.
    (3)
    Last edited by Felis; 11-07-2014 at 07:26 PM.

  4. #14
    Player
    Stihllodeing's Avatar
    Join Date
    Oct 2014
    Posts
    180
    Character
    Stihl Lodeing
    World
    Mateus
    Main Class
    Gladiator Lv 24
    I'm all for and am always all for anything pvp that doesn't negatively effect the pve players. I love pvp, always have always will, but I understand many many people do not.

    My response is almost the exact same in all these threads. However, if I had it my way open world pvp would be what I would prefer.
    (1)

  5. #15
    Player
    Sestenes's Avatar
    Join Date
    May 2011
    Posts
    15
    Character
    Triggan Candlebright
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Callinon View Post
    ...

    I believe it's not only okay, but should actually be encouraged for a game to find its own identity. FFXIV is just starting to do that, and I expect it to expand on that identity in Heavensward.
    ....
    I agree that it's important for any game, FFXIV included, to find it's own identity. 1.0 def had it's own identity, and 2.0, although a lot more fun IMO, worried me in that it seemed much too similar to other games in the market. As you said, XIV is starting to carve out it's own niche, and the expansion looks like a leap in that direction, and this is very important. FFXIV shouldn't be just like every other game out there.

    That being said, I think PvP FATES are a great idea. They would be a very XIV way to introduce open world PvP. You could still have to opt in, just like level-syncing in a normal FATE, so it wouldn't have to disrupt players who aren't interested.
    (1)
    Check out my amateur game dev stuffs at http://andysgamelab.com/

  6. #16
    Player
    Atomnium's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Flare Oskopnir
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Kassiekane View Post
    Games that are more successful are those that appeal to a wider audience. If FFXIV had solid open-world PvP, it could attract many more players to the game.
    Though, as a Final Fantasy fan of the series and since it is mostly a PVE game (which is rare to find today on the market, thanks to CoD & Korean mmos that created a wide kind of players addicted to the styles ).

    I'm not sure if I want to see "more players" like you said, mostly for a quality over quantity matter, remember the walls of insults shouted in the zones when the hunt got released? Now imagine the same but 10 times worse (aka, we already got enough mentally challenged people trashing and harassing other in this game, let's just not double icing on the cake).

    Oh, and before the openworld-pvp-fanboy-egotists reply to my post with pitchforks and guns I'm not against true pvp in this game, the 1v1 arena in the wolves' den pier like it got proposed by Parz3val in this thread : http://forum.square-enix.com/ffxiv/t...ds-for-No-Gain is a really nice idea that would bring a real meaning to serious and fair pvp, you could even build a name as a lone player in the pvp community.

    Also, adding free-openworld-pvp is just a poor excuse for people who love to party-zerg-train the solo or/and undergeared players, it's a sad reality (feel free to quote this last sentance to trash and skip my arguments above, I love salty tears xD).
    (1)

  7. #17
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    I imagine the PVP FATE's to have a separate color circle to be easily distinguished from normal FATE's.

    Also, well-segregated or remote is important.

    It'd be nice if some flat arena's were implemented on the ground in some places but it isn't necessary.
    (0)

  8. #18
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    The problem with this is that they'd have to re-develop the fate system. As it currently stands, people who have not been sync'd to the FATE, will be able to be attacked by people who have sync'd. (Much like boss FATEs that are level 45 or so that require sync'ing to level 49.)

    I'm sure bots will also exploit it to kill random people who are outside the fates by using teleport exploits.

    I just hate PVP altogether, so I'm just going to say I don't support PVP FATEs.
    (2)

  9. #19
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^hardly, it'd be just how you can't damage a FATE mob if you aren't synced to the FATE, just flagged for players... the game already knows how to switch on pvp when you enter the Wolve's Den, I can't imagine it would be too complex a thing to code.

    The idea is you can only affect players who are synced.

    I'm glad you were at least upfront & honest stating you hate PVP rather than those typical naysayers that try to hide it.
    (1)

  10. #20
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    you want open world pvp that makes sense??? let people roll Garlean (san d'oria but with more metal:P) we are natural enemies and would create a entirely different path / story but in the exact same world. the rest works itself out :P
    (0)
    "Try not. Do or do not. There is no try."

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