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  1. #61
    Player
    Madruk's Avatar
    Join Date
    May 2011
    Posts
    379
    Character
    Madruk Darkrune
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Takes under 2 weeks to get a job to 50 if you know what you're doing and play hardcore. If they actually make seeking a party not retarded (read: just add a seek instead of all that convoluted crap already), even joe casual will be able to get a 50 a month.

    Not seeing a problem here.
    (0)

  2. #62
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Azurymber View Post
    ok.. let me put it another way,

    imagine the game is re-released next week.
    then read this thread: http://forum.square-enix.com/ffxiv/t...m-I-a-bad-Tank

    If it takes months to get ONE job to rank 50 but raids require you have 2-3 jobs levelled to 50 to be "a good tank" or "a good healer" or "a good dd", do you think new players will really stay around and grind for half a year or a year straight before being able to do endgame content? FFXI you could get ONE job to 75 and be -fine-. Here you can't.
    Except you don't have to have 2-3 jobs leveled to 50. You can level PGL to 6 in a couple minutes for Second Wind (or spend a few days and get it to 36 for second wind II), THM and CON to 20 for sac II and cure II. Level MRD to 10 for Defender (takes about 15 minutes), take LNC to 26 for Speed Surge, Invigorate, and Life Surge. After that your 50GLA will be in good shape for tanking. All that sub levelling can be done over the course of a weekend if you play hardcore, a couple weeks at the most if you're casual.

    How is this different from FFXI? You weren't fine with only a 75 job, you had to have several other subjobs levelled to 37, and it takes a lot less time to level subs in this game than it did in XI.
    (2)

  3. #63
    Player
    Melian's Avatar
    Join Date
    Jul 2011
    Posts
    85
    Character
    Kristenn Chancerelle
    World
    Leviathan
    Main Class
    Paladin Lv 70
    I think a few things will happen. First, the game will probably have another small xp nerf when it's released on ps3 for the 1-50 levels, and the level cap will start to rise as well. I also think they're going to start/continue making jobs a bit more unique, so that the abilities set on one job take precedence over those from others (like with the recent same class ws buffs, and nerfs to cross class ws from pug/lnc/mrd).

    It's also worth noting that some classes work a lot better than others without multiple jobs at 50. A tank really needs lots of options available to do well at this point, but a mage can get away pretty well without too many disciple of war traits. DD's definitely need traits from other DD's, but can do fairly well with a select few, and don't /need/ to have them all at 50.

    Most importantly, all the new people coming in will be on equal footing. Hopefully there will be a lot of people, so they won't feel alone at all. It will be a bit like ffxi, which was out in Japan for a good long while before coming to the US. They had a strong headstart, but I didn't rage/quit or anything because of it. I thought it was neat to see them running around san doria with elemental staves, and it got me wanting one of my own, but it wasn't a bad thing.

    The most problematic issue I could see is that it divides the community a bit. With the newer people making their own shells and largely (but not entirely) staying in them. I think that's a problem that would slowly fade over time though, as they get more jobs to 50 (or whatever the new cap is). ... In short it just doesn't seem like a huge issue to me.

    How is this different from FFXI? You weren't fine with only a 75 job, you had to have several other subjobs levelled to 37, and it takes a lot less time to level subs in this game than it did in XI.
    The difference to me is that here you need every subjob active at once to do your best, whereas in xi you only really needed a few subjobs to swap between, with the others ending up as very situational. So I do think it's a more time consuming process to get the best possible set up here than it was there for now. Not that I think that's really an issue.
    (0)
    Last edited by Melian; 08-10-2011 at 09:06 PM.

  4. #64
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Melian View Post
    The difference to me is that here you need every subjob active at once to do your best, whereas in xi you only really needed a few subjobs to swap between, with the others ending up as very situational. So I do think it's a more time consuming process to get the best possible set up here than it was there for now. Not that I think that's really an issue.
    Very true, and I'm willing to bet a decent amount of people view this as a positive.
    (0)

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