I don't think they should nerf T5 any further, but it would be nice if they incentivized the content so more people would be willing to run T5 and help people through it.
As of right now, the ONLY reason to run T5 is to get your progression clear. An experienced raider who's cleared T5 has no reason to ever run it again. Newer players looking to clear T5 have more difficulty finding experienced players to run this fight with, excluding acts of utter charity.
Make T5 drop some cool, exclusive glamour gear or something ---- you'll see experienced players running it again and it will, in turn, help newer players pass through the barrier.
Last edited by Kail; 11-13-2014 at 04:27 AM.
They kind of did. You can desynth the fist coil gear into Allagan components required for certain high end crafts. It should be taken further though. This is old content so it wouldn't be a bad idea to add some sort of new drop to it just for crafting or something.
Not likely. This would probably just make people start farm groups and still exclude new people. Saying that people who beat T5 once never run it again isn't true either. Like others have said, ask your FC members, and set up your own PF to get the clear. Unless every player who claims that they know a fight but it's others who are holding them back lives completely isolated from each other, you'll get the clear. T5 is a very easy fight once you understand mechanics, and take a breath and stop panicking when you see twisters or divebombs.
There's absolutely no reason to nerf T5 beyond what it currently is, because if you can't get past T5, you have absolutely no hope of clearing turns 6-9. Turn 5 is basically there to ease you into what's to come. The practice of putting training wheels on more and more content just increases the difficulty curve in this game and makes inexperienced players more helpless in actually challenging content.
Last edited by Odett; 11-13-2014 at 04:49 AM.
T5 needs a lot of group practice you can't just Rubin there and expect a clear
Pf farm groups still struggle on clearing it due to the mechanics of the fight
As people have mentioned a group of players all practicing together and communicating
Is the best way for a clear just be patient and it will come
If the players in the farm party are actually at the point where they can farm T5 they aren't struggling. They can wipe for sure, mistakes happen but they aren't going to struggle. If they are struggling I wouldn't call it a farm party but rather a clear/learning party.
T5 does not need nerfing. Nothing in FF14 needs nerfing. There is absolutely NOTHING in FF14 that is actually hard. What makes content hard in FF14 is finding 7 other members that are competent and focused enough to learn and react to the mechanics. I completely understand your frustration and often times I too think a slight "mechanic" nerf is needed.. but at the end of the day it just means Im not rolling with the right group. So instead of asking for nerfs, ask for more way to connect to other players, ask for more ways on how to connect with other players. This is an MMO, which means you need to be able to play with other players to get at the really challenging stuff and SE has streamlined the game so much that there really isnt any skill required. All you need is to find 7 players that have a decent memory and can react to specific mechanics and you can pretty much clear anything this game throws at you.
You didnt seem to read everything that was posted. I said nothing is hard when you have 7 other good competent players to do the content with. Thats all it comes down to, having a complete group of players to do the content with. Several of my friends that have cleared all savage coils and the new FCoB still wipe and cant clear the EX primals when half the party isnt competent enough to learn or react to the mechanics. There are also plenty of players who have t9 clears already, and are known for not being very good players.. if they are getting clears... this only further shows the content to be easy if they are already buying their clears.
What I mean by struggle is trying to dodge mechanics such as dive bombs and twisters due to region lag or multiple mistakes on the same mechanic an extra couple of sec cast time could be introduced to help players learn the mechanic a little better but the challenge of the fight does make coils worth the effort to clear with a bit of practice
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