Page 10 of 21 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 202
  1. #91
    Player
    ruskie's Avatar
    Join Date
    Aug 2013
    Posts
    1,966
    Character
    Asny Rak'nys
    World
    Cerberus
    Main Class
    Bard Lv 70
    We had someone go in new blind into t5 the other day and another one that had atleast some experience(up to DBs). We got to 6% on the first try. So yes if you are a competent player that can read the situation and is willing to listen to a quick crash course on some of the mechanics you can beat it.

    The coordination is the biggest issue really. My group rammed at t5 for probably good 14 hours before we managed the dbs-snakes-dbs transition - this is the hardest part of the fight(unless you are melee heavy).
    DBs already are reduced to a non instaKO to a RNGbased KO. You can easily take one or even two to the face and if RNG is good on you(or you know your positioning you won't hit the wall and KO).
    And on DBs themselves. You need to run the moment you see the focus bar appear NOT wait for the rest of the group to move. Basically your eyes are GLUED to where the focus bar appears at that point. And react instantly. No hesitation, no just one more hit, spell, etc...

    Biggest hurdle after that is getting people to coordinate WHERE they will be during twisters. Easiest is split the field into 120 degree arcs with A,B,C and then go what 2 people will be standing around A what two around B and what two around C(we actually had to do this more than once cause people kept running to the same spots to often). And by that I mean should be near enough the mark so that all pairs have enough room to move about while at the same time not run into eachother.
    (1)
    Last edited by ruskie; 11-07-2014 at 06:25 PM.

  2. #92
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SnaggleFox View Post
    What do you guys expect to happen after you clear T5 with a DF group? You can't DF T6-13. You'll need a static for that. So stop whining and form a static for turn 5 already. It's stupid easy to beat. Or just stop caring about Coil because if you can't put in the effort to beat T5 then there's no point in continuing to try.
    well that reminds of some peeps in my fc similar to OP in which they DO form a static after each being carried through t5 and t6, decided they're genius and skipped t7 and t8, jumping straight into t9 only for them to wonder why they can't pass t9 1st phase!
    (0)

  3. #93
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Literally the only "difficult" mechanics in this fight are Divebombs and Twisters. The rest of the fight is an absolute joke if you can learn to deal with these two very simple mechanics. Divebombs, just get in the pit...see the mark? Run out of the pit. Rinse/repeat. That's it. Twisters. See that cast? Run around, just don't back track or run into anyone else. Easy.

    Stop using the duty finder then complain when you end up with a team of chimps then claim you can't beat it because it's "too hard." Throw up a party finder and don't be afraid to kick people who clearly don't know what they are doing and aren't willing to learn. That said, I agree with what others have said. If you can't deal with the only two marginally difficult mechanics of T5 you're gonna get even angrier when you try to hit T6 and T7, much less 8 and 9. T5 is a walk in the park in comparison.
    (0)

  4. #94
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    With coil, what you learn from a previous turn helps you in the next turns. Final coil, the mechanics are pretty much copies of mechanics from previous fights. Which is one of the reasons it was cleared so quick. Raids are like crossword puzzles, when you learn how the writer thinks in regards to their puzzles it makes solving future ones easier. The same applies to raids.

    My static, everything we learnt from progressing through coil 1 and 2 came together for turn 9, which is the turn we cleared with the least practice on. Also gave us the motor skills to pass turn 10 also.

    In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
    (1)

  5. #95
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Sapphic View Post
    In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
    This. Also even though in T6 some of the mechanics are a bit more forgiving than T5 (aka getting hit by bouquet or not immediately realising that you are tethered is not as bad as placing divebombs into the whole party or getting hit by twister), it's way more stuff to handle simultaneously since most mechanics carry over into the next phase. In T5 the only thing that carries over is death senctence, everything else is served to the player in pieces, one by one, which is way easier in terms of general awareness and multitasking.
    (0)

  6. #96
    Player
    SolarMisae's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Sapphic View Post
    In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
    Pretty much exactly this. People want the rewards the content offers but most won't put in the work to do it...they just want it made easy for them so they don't have to learn.
    (0)

  7. #97
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    Final coil out, people still wiping and complaining about T5.

    Yeah I'm gonna be "that" guy. If T5 is still too difficult for someone and their group at the current Ilvl then give up on raiding coil. As others have mentioned before T5 is a pebble on your way
    (6)

  8. #98
    Player
    Trixxy's Avatar
    Join Date
    Sep 2014
    Posts
    293
    Character
    Aranea Asmodai
    World
    Odin
    Main Class
    Gladiator Lv 90
    Whilst T7 is a mountain. Either be dedicated to learning mechanics (and you'll easily down T5 in a day or two) or don't.

    Also sry about that double post.
    (0)

  9. #99
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Tbh this kinda proves why SE should have fixed ADS enrage method, as it was there to teach group coordination and un-tunnelvisioning for individual level. ADS was imo alot harder than Twintania because if one person screwed rot passing it was mostlikely insta raid wipe, where in T5 there was just a divebomb that could cause same effect, rest just killed a single person(well maybe twister if you wanted to take someone with you)that still didnt meant insta wipe.
    (1)

  10. #100
    Player
    Doki's Avatar
    Join Date
    Aug 2012
    Location
    Ul'dah
    Posts
    1,468
    Character
    Doki Waku
    World
    Faerie
    Main Class
    Warrior Lv 100
    Went back into T5 in the first time in ages to help a few people through... OMG duty finder does not work for there at all lol. Divebombs just plain destroy groups, and thats after 4 or 5 wipes teaching people how to manage conflags.
    (1)

Page 10 of 21 FirstFirst ... 8 9 10 11 12 20 ... LastLast