I agree I think increasing the casting time of dive bombs (similar to the dragon im ST) will help greatly. After that everything else is relatively smooth sailing.
I agree I think increasing the casting time of dive bombs (similar to the dragon im ST) will help greatly. After that everything else is relatively smooth sailing.
Server lag is server lag. Connection lag is connection lag. No one even in second coil parties care because they can see you're disconnecting and teleporting around. Just leave the party and wait until your connection isn't so iffy. No one will judge you for that.
As for divebombs, increasing timers won't change that some people are bad with divebombs because they tunnel vision the snakes and don't pay attention to the field itself anymore.
The markers are there, the Twintania Focus Target meter comes back, everything there to show you to move. If you can't move in time (which even a PS3 user has no issues doing) then you have a 50/50 chance of being blown out into the arena.
Even if you get thrown out there, you can still survive if you know what to do (i.e asking others or looking up what to do).
Edit:
Also, if you can't get the Divebomb timers from T5 as is, you'll most likely have trouble with half of second coil. The main big thing sticking out for me being the Nael meteor drops. They are just as quick to screw up as divebombs.
Last edited by Ophie-Mio; 11-13-2014 at 11:03 AM.
[QUOTE=Ophie-Mio;2576741]Server lag is server lag. Connection lag is connection lag. No one even in second coil parties care because they can see you're disconnecting and teleporting around. Just leave the party and wait until your connection isn't so iffy. No one will judge you for that.
Your argument is irrelevant , clearly you don't play from a ociana point of view otherwise you would realise lag can not be fixed
Also increasing timer will increase pass rate if people have more time to react
Yes there are some that don't figure out mechanics quicker then others , tho those who do and struggle with server lag or are a bit slower to react will have better odds at success
Also they could apply this to second coil later on once the content is outdated or push players on to further content once new content is released
My argument was technically protecting you. It's lag and people tend to either deal with it by kicking someone or trudging through with them or the player leaving. That is the same with everyone regardless of perma-lag or whatever.
No. My PLD ALWAYS does a call macro for Twintania's divebombs that counts down. From 40 seconds to 5 seconds all with calls. People still get hit. They are ready, they are counting, they can hear the calls. They still get hit. To me, this is tunnel vision on what they are doing or just unable to pay attention. If you can't see it or hear it, turn all the sound down except for sound effects and disable all nameplates and character effects. I did this when I was doing my first clear. It cleared up the screen to have me be able to see.
If you still cannot move in time, then you have problems.
No. Just no. I had a friend last night who can do any role in Twintania and can normally 1/1 it. He had lag last night. Bad lag. Like wiping us 5 times with his lag. He was perfectly capable and fine for Divebombs BUT terrible for twisters. Server lag with delayed timing on divebombs does not give you any more time to react. You need to know it.Yes there are some that don't figure out mechanics quicker then others , tho those who do and struggle with server lag or are a bit slower to react will have better odds at success
Also they could apply this to second coil later on once the content is outdated or push players on to further content once new content is released
And if you can't do the divebombs cause of server lag, you'll have troubles with the LOS method on T6 and the timing for the acid rain fall. Me dying to acid rain two times because of lag forced me to leave a party because I was such a hindrance to them.
Cast time on divebombs is already long enough. Changing timing is just going to throw off everyone else who is already able to do it and force them to re-learn content over a year old just because a few people have terrible reaction time?
You can have bads go over into the other pit where they won't screw with the rest of the group, and nobody will care if they get hit or die cause it won't mess anyone else up.
And because this expresses my point of view on the topic... This. The timing will force players who already know the fight to relearn completely outdated content. I love helping my FC members and random PF peeps with their clears/farming needs. I want everyone to be done with T5...
But if they do actually change the timing for Divebombs, I'm not relearning that portion of the fight. People are just gonna have to do it with people who are more used to that version of it.
If they change it, I won't bother helping ANY of them anymore. I have to consider MY time as well and how I want to spend it considering that I have a full time job and other things pulling at my attention.
I hope your not being serious. It will be the same mechanics as before in which you still look for the green marker and listen for the ping noise then run out to same positions did before, wait till does the dive and head back in. It does not make it harder for you or me to adjust to it. Bringing up this whole you have a full time job and other things has no relevance, if having a second or so added between marking and bombing actually impacts such things in any way then you have a problem in general outside of the mechanics on that phase. Quite simply put it's mountains out of molehills and I hope your just overreacting or underestimating your own ability to handle or cope with something so minor and so simple rather than the other way around.And because this expresses my point of view on the topic... This. The timing will force players who already know the fight to relearn completely outdated content. I love helping my FC members and random PF peeps with their clears/farming needs. I want everyone to be done with T5...
But if they do actually change the timing for Divebombs, I'm not relearning that portion of the fight. People are just gonna have to do it with people who are more used to that version of it.
If they change it, I won't bother helping ANY of them anymore. I have to consider MY time as well and how I want to spend it considering that I have a full time job and other things pulling at my attention.
There is plenty of time to head back in after it does the dive bomb if never got knocked half a screen away and that would not change if they added a second or so between the time it marks someone and when does the dive itself, nothing that matters much changes for those who have done it before except they would have more time to make their run outwards. I do not personally mind the current timer myself and have no problems with it at all these days but I would not be crying over increasing the time between mark and dive for those that still do or lying/misleading about how much it actually would impact those of us who have done it in what would then be consider the old way. Sure you would still get people messing up but it would be less people than before.
When learning that phase no-one needs to remember how long they stay out of the pit for, you run out and wait for the dive then run back in of which it does not matter whether dive happens 5 seconds or 5 minutes after...you stay out of the pit until it does. You do not need to count the seconds when outside the pit you just need to see that the dive has happened and safe to run back in. Adding a second or so between the marking and diving does not make life harder or the mechanics harder at all, it makes it easier and anyone who claims they would struggle to adjust or spend a lot of time relearning it as far as I am concerned is either not as good as they think they are, perhaps overreacting or just underestimating their own competence.
Last edited by Snugglebutt; 11-14-2014 at 08:36 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.