We implement Coil (StoryMode):

The basic gist of it is:

  • A party ranging from 4-8 go though the Coil all, 13 turns, but nerfed.
  • Once you clear turn on Easy Difficulty, you cannot go back to that difficulty. Meaning that you have to repeat Coil on its current difficulty
  • T5, 9 and 13 will have less phases, like how the Primals have less phases on storymode than hardmode, and less phases in HM than Extreme
  • You do not get Gear from the easy version. You have to do Coil normal mode for it. You may have a chance of getting mats like the ADS frame though.
  • The only achievements you get are from mapping the turns and clearing subplot. You will not get achievements for clearing the nerfed turns
  • A slight change, Turn 13 will be placed in the trial tab for both modes (But will not be added to roulettes unless they are for raids). This is more because I see T13 as more of a trial in terms of presentation (start directly at the boss arena, primal battle. etc). Same goes for turn 12.
  • Turn 13 and maybe 12 May or may not be the exception to the nerfs.
  • Once you beat Coil on Normal difficulty you have the option to go back to Easy mode, but you still will not get gear or achievements for beating them (harder difficulties still have to be unlocked)
  • To add incentive for doing NM coil you will get a chance at new mounts. As well as random chance at Higher than usual iLevel gear
That way, those that are in it for the lore and the story can actualy find out what happens while those that are raiding still have to do normal difficulty for their e-peen and gear what do you think?