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  1. #1
    Player
    NolLacnala's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    656
    Character
    Nol Lac'nala
    World
    Cactuar
    Main Class
    Pugilist Lv 80
    Turn 5 would be one of the cases where "less is more"
    Fewer people would mean Fireballs and Conflags being more predictable, fewer targets for Divebombs, less chance of someone setting off a Twister, and less variance on who gets targeted for Liquid and Hatch
    Enemy health and damage output would need to be adjusted down a little to make up for half party size
    (0)

  2. #2
    Player
    Ellatrix's Avatar
    Join Date
    Jul 2014
    Posts
    437
    Character
    Ellatrix Reatori
    World
    Sargatanas
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by NolLacnala View Post
    Turn 5 would be one of the cases where "less is more"
    Fewer people would mean Fireballs and Conflags being more predictable, fewer targets for Divebombs, less chance of someone setting off a Twister, and less variance on who gets targeted for Liquid and Hatch
    Enemy health and damage output would need to be adjusted down a little to make up for half party size
    It's because it's an 8man raid that makes it ridiculously easy to recover from almost anything even if half the party dies as there is no extra penalty for dying. 4man raid, tank or healer dies? Game over 99% of the time.
    (0)