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  1. #1
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Divebombs are only hard because of the decision to lock down view distance. If we could zoom out to see more of the arena, fewer people would be hit by divebombs. The biggest issue is folks just can't see where she is at\is facing and thus we come up with strategies like hanging in the nook to force her into one direction. It's actually kind of sad that encounters themselves aren't really that challenging, but the interface pretty much guarantees that many of your players will struggle. Add the occasional lag spike to it (because you all have to be perfectly in sync to make it in and out of that nook in time) and yea... Even players who have banged their head against this ad naseum will have the occasional "whoops" moment.

    Really, the content at this point is superseded by not only the second wing, but now the FINAL wing as well. If they aren't going to let us have some better control over our UI and the zoom distance, then perhaps it's time to cut that phase down a little. It's the one that folks seem to struggle with the most for various reasons.
    (3)

  2. #2
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Quote Originally Posted by Souljacker View Post
    Divebombs are only hard because of the decision to lock down view distance. If we could zoom out to see more of the arena, fewer people would be hit by divebombs.
    If this was the real reasoning, people wouldn't get hit by Levi EX's dives, since you CAN scroll out to see (and HEAR) that entire arena.
    Just because you can do something doesn't mean people will. For example, there are still people using the "walking tank" controls that make you move slower when you move backwards, which is suicide for raiding.

    One of the BIGGEST issues with players is, when they fail, they don't look at the situation and say "How/why did we fail?" They just chastise the other members and try again, making the same mistakes.
    (1)

  3. #3
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Souljacker View Post
    Snip
    You don't even need to zoom out, that's the thing. Everybody just gather in one spot, see green blinker, everybody moves to the right, count to 2, then go back to the initial spot. You're just finding excuses at this point.
    (1)