Quote Originally Posted by Sapphic View Post
In other words, if you don't take the time to learn the mechanics from whichever turn you are stuck on. If it is removed so you don't have to or you get "carried" then you will be in exactly the same spot, just on the next turn. All those complaining now about turn 5, will just be saying the same about turn 6.
This. Also even though in T6 some of the mechanics are a bit more forgiving than T5 (aka getting hit by bouquet or not immediately realising that you are tethered is not as bad as placing divebombs into the whole party or getting hit by twister), it's way more stuff to handle simultaneously since most mechanics carry over into the next phase. In T5 the only thing that carries over is death senctence, everything else is served to the player in pieces, one by one, which is way easier in terms of general awareness and multitasking.