Quote Originally Posted by zar View Post
It just shows you how outdated Twintania is.

With echo and inflated ilevels, Twintania no longer cares if you are playing your class efficiently. You could solely focus on the mechanics while playing a butchered version of your job and clear it.
Hell, on my clear we had a dragoon that stood out of melee range the entire time after snakes. He did not do any damage the rest of the fight, just stood away from everyone else and avoided Twisters and Liquid Hell.
More like shows how powerful i110 characters are compared to i70 to i90 characters. 4 i110 characters output at least as much damage as a party of 8 i80s.

Twin's non-number based difficulty has not changed. Need for Conflag/Fireball awareness has not changed. Need for Divebomb awareness has not changed. Need for movement path awareness for Twisters has not changed.