Divebombs are only hard because of the decision to lock down view distance. If we could zoom out to see more of the arena, fewer people would be hit by divebombs. The biggest issue is folks just can't see where she is at\is facing and thus we come up with strategies like hanging in the nook to force her into one direction. It's actually kind of sad that encounters themselves aren't really that challenging, but the interface pretty much guarantees that many of your players will struggle. Add the occasional lag spike to it (because you all have to be perfectly in sync to make it in and out of that nook in time) and yea... Even players who have banged their head against this ad naseum will have the occasional "whoops" moment.

Really, the content at this point is superseded by not only the second wing, but now the FINAL wing as well. If they aren't going to let us have some better control over our UI and the zoom distance, then perhaps it's time to cut that phase down a little. It's the one that folks seem to struggle with the most for various reasons.