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  1. #1
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by Kuwagami View Post
    there will be if the T6-9 savage have enough success/value. It has been announced like that at least, and quite frankly I was waiting for it in 2.4
    That's great but there isn't currently a savage t5 and until there is the point stands.
    (0)

  2. #2
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Tiggy View Post
    That's great but there isn't currently a savage t5 and until there is the point stands.
    yeah nvm, I misread the quoted message
    (0)

  3. #3
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    That's great but there isn't currently a savage t5 and until there is the point stands.
    Quote Originally Posted by Kuwagami View Post
    yeah nvm, I misread the quoted message
    Guess my original message was not so much clear: I am ok with T5 nerfed, if we also get at same time the T5 in its original glory.
    (0)

  4. #4
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    T5 is fine and teaches necessary skills for end-game progression.

    I think what people get hung up on is that they get dollar-store weapons and armor as their completion reward despite the fact that the fight is initially rather complex and challenging for the new raider. "I Completed Baby's First Raid Boss in FFXIV, and All I Got Was This Shitty T-Shirt."

    So, rather than focusing on the now-obsolete rewards, I like to think of the fight as a progression primer. It also tends to be less of a time sink to take only one, max two friends at a time into a clear party with experienced players so that they can more easily follow everyone else's lead when in doubt and are less likely to instigate party wipes when they make mistakes.
    (0)

  5. #5
    Player
    MasamuneBranford's Avatar
    Join Date
    Oct 2012
    Posts
    347
    Character
    Masamune Branford
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 70
    Just out of curiosity - is there a more up-to-date guide for T5 now? Back when 2.0 / 2.1 was around I cleared T1 - T4 playing casually. Never had the time for the huge undertaking that was T5. As of today - I've never even attempted. With the raise in I-levels and the implementation to echo - Id imagine there might now be slight variation to strategy. Is the mr. Happy video still the one to watch?
    (0)

  6. #6
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by MasamuneBranford View Post
    Is the mr. Happy video still the one to watch?
    MrHappy really likes to talk, so I used the MTQ video guide as my primer while I was learning the fight. I tend to do it a little differently at the snake adds, but the general idea is clear. Higher ilvl just means you can push phases faster, and it makes strats like solo tank and solo heal easier.

    One thing I cannot stress enough is the importance of everyone hugging the death wall while anticipating the next Divebomb indicator. Failing to do this as well as moving too late are the most common causes of wipes past conflagration phase IMO. Everything after is pretty straightforward once players learn to unfailingly watch for Twisters and move/position properly for the remainder of the fight.
    (1)

  7. #7
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Anyone else notice one thing? Majority of those complaining about content difficulty, say they can clear it, it's always the other players. All those parties that they "have problems finding other people that are capable of clearing", have one thing in common I'll let you figure out what that is XD
    (3)

  8. #8
    Player
    SnaggleFox's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Snaggle Fox
    World
    Sargatanas
    Main Class
    Archer Lv 50
    What do you guys expect to happen after you clear T5 with a DF group? You can't DF T6-13. You'll need a static for that. So stop whining and form a static for turn 5 already. It's stupid easy to beat. Or just stop caring about Coil because if you can't put in the effort to beat T5 then there's no point in continuing to try.
    (1)

  9. #9
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by SnaggleFox View Post
    What do you guys expect to happen after you clear T5 with a DF group? You can't DF T6-13. You'll need a static for that. So stop whining and form a static for turn 5 already. It's stupid easy to beat. Or just stop caring about Coil because if you can't put in the effort to beat T5 then there's no point in continuing to try.
    well that reminds of some peeps in my fc similar to OP in which they DO form a static after each being carried through t5 and t6, decided they're genius and skipped t7 and t8, jumping straight into t9 only for them to wonder why they can't pass t9 1st phase!
    (0)

  10. #10
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    What's the point of clearing t5 if you just get stuck on the next step? If you can't handle t5 you will never handle Second Coil. Players now have 20% more base stats + approximately 20 more item levels worth of stats attached to your gear at this point (If you have unweathered soldiery pieces all slots) than people who were originally clearing this content. No excuses.

    Adding more people is actually to your detriment during twisters too, that arena isn't that big.
    (2)
    Last edited by Prototype909; 11-07-2014 at 12:44 AM.

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