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  1. #21
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Camate please?
    (0)

  2. #22
    Player
    Truxton's Avatar
    Join Date
    Jun 2013
    Posts
    76
    Character
    Truxton Dogyuun
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Also for this. It's goes far beyond pvp issues as well. For example certain adds in turn 12 need to be pulled immediately from where they spawn in the middle to specific spots on the arena for later phases and melee loses out on a LOT of dps having to spam an attack ten times before it finally registers because that add slipped out of range just a split second too soon >.<
    (0)

  3. #23
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    It really sucks as someone whom plays smn that if the mob moves one step ever so slightly to it's left or right, it cancels my spell (which already takes entirely too long to cast). It's not behind my character, it is in full point of view of where my character is positioned, yet this slight position change by the target interrupts the spell. Couldn't this be made a little more lenient? Like a wider point of view allowance for casters?
    (0)

  4. #24
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Devs, where you at? Please.
    (0)

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