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  1. #11
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah, Bard running mobs around is so irritating...
    (1)

  2. #12
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by reality_check View Post
    It has to do with the netcoding and how often it updates your position on the server side. This problem doesn`t happen in PVP, where you would think it would be the most noticeable. They specifically program instances and PVP so that it updates your position faster.

    Sadly, this wont be fixed until SE can find some more resources to update positions server side in all areas.
    Actually they made a statement wheb PvP came out that they increased the range of melee attacks in PvP to deal with this e x act issue. Basically what op is asking for happened in PvP a long time ago. I'm not sure if it's necessary to apply to the rest of th game though. Just run at or ahead of it in my experience. It's always been like this with any online game. Monsters and other players are ahead of your screen and you are behind relative to your client screen.
    (0)
    Last edited by Aana; 11-15-2014 at 06:58 AM.

  3. #13
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Nothing like repeating the same animation halfway 5 times in a row while whoever has hate runs around like a headless chicken.

    Please fix this.
    (8)

  4. #14
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    It needs to be an actual hitBOX and not an invisible pole from the middle of the name to the ground. Was the same in FFXI and you had to be infront/ahead of it to hit it.
    (2)

  5. #15
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    As a WAR who has oftentimes come across Bards and Casters unintentionally pulling aggro away while trying to hold a ton of adds:

    (2)

  6. #16
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^lol love that.
    (0)

  7. #17
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Omg yes we need this.

    Another issue is using the facing key during a cast, sometimes the spell will cancel regardless.

    The auto-face doesn't actually update properly so it's very inconsistent.
    (3)
    Last edited by BigPapaSmurf; 11-15-2014 at 05:35 PM.

  8. #18
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah that's seriously annoying and problematic.
    (1)

  9. #19
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    This annoys me also. As with OP, can be timing the hit just right so that I *should* be in the hit box but nope -.-
    (2)
    .

  10. #20
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah, I mean we can manually correct it but depending on lat it can be horrible.
    (0)

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