Results 1 to 10 of 24

Hybrid View

  1. #1
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    It has to do with the netcoding and how often it updates your position on the server side. This problem doesn`t happen in PVP, where you would think it would be the most noticeable. They specifically program instances and PVP so that it updates your position faster.

    Sadly, this wont be fixed until SE can find some more resources to update positions server side in all areas.
    (0)

  2. #2
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by reality_check View Post
    It has to do with the netcoding and how often it updates your position on the server side. This problem doesn`t happen in PVP, where you would think it would be the most noticeable. They specifically program instances and PVP so that it updates your position faster.

    Sadly, this wont be fixed until SE can find some more resources to update positions server side in all areas.
    Actually they made a statement wheb PvP came out that they increased the range of melee attacks in PvP to deal with this e x act issue. Basically what op is asking for happened in PvP a long time ago. I'm not sure if it's necessary to apply to the rest of th game though. Just run at or ahead of it in my experience. It's always been like this with any online game. Monsters and other players are ahead of your screen and you are behind relative to your client screen.
    (0)
    Last edited by Aana; 11-15-2014 at 06:58 AM.