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  1. #1
    Player
    Dijana's Avatar
    Join Date
    Aug 2011
    Location
    The Goblet
    Posts
    696
    Character
    Dijana Menatas
    World
    Zurvan
    Main Class
    Dancer Lv 90
    I want an expanded hit box purely for all the times Im trying to do a fate or the like, and a bard has hate and starts running in circles continuously attacking, making it so that none of the melee can get a hit in to take hate off.

    Of course it would have to be while moving only...and I dont know if there's a way to do that? I know if it was just expanded in general, there's several aoes that force you away from the mob just far enough that melees can no longer hit, and having a wider area would mean needing a wider aoe
    (1)

  2. #2
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah, Bard running mobs around is so irritating...
    (1)

  3. #3
    Player
    CYoung187's Avatar
    Join Date
    Dec 2013
    Posts
    865
    Character
    Colman Meridius
    World
    Famfrit
    Main Class
    Goldsmith Lv 60
    Nothing like repeating the same animation halfway 5 times in a row while whoever has hate runs around like a headless chicken.

    Please fix this.
    (8)

  4. #4
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    It needs to be an actual hitBOX and not an invisible pole from the middle of the name to the ground. Was the same in FFXI and you had to be infront/ahead of it to hit it.
    (2)

  5. #5
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    As a WAR who has oftentimes come across Bards and Casters unintentionally pulling aggro away while trying to hold a ton of adds:

    (2)

  6. #6
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^lol love that.
    (0)

  7. #7
    Player
    BigPapaSmurf's Avatar
    Join Date
    Nov 2014
    Posts
    322
    Character
    Piper Bell
    World
    Coeurl
    Main Class
    Goldsmith Lv 50
    Omg yes we need this.

    Another issue is using the facing key during a cast, sometimes the spell will cancel regardless.

    The auto-face doesn't actually update properly so it's very inconsistent.
    (3)
    Last edited by BigPapaSmurf; 11-15-2014 at 05:35 PM.

  8. #8
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah that's seriously annoying and problematic.
    (1)

  9. #9
    Player
    Shori's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    696
    Character
    Ryan Shori
    World
    Sagittarius
    Main Class
    Scholar Lv 90
    This annoys me also. As with OP, can be timing the hit just right so that I *should* be in the hit box but nope -.-
    (2)
    .

  10. #10
    Player
    Toodles's Avatar
    Join Date
    Aug 2014
    Posts
    432
    Character
    Toodles Mcduff
    World
    Coeurl
    Main Class
    Arcanist Lv 50
    ^yeah, I mean we can manually correct it but depending on lat it can be horrible.
    (0)

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