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  1. #11
    Player

    Join Date
    Jun 2011
    Posts
    108
    I sure hope not! I still have nightmares about tanking Omega and Ultima...

    ... wait, what?
    (0)

  2. #12
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    We have had burning threads discussing the removal of collision detection because making running through the fields comfortable was supposedly too difficult otherwise and you're talking about dynamic environments? Walking on a MOVING dragon?

    More than half a year after release had to pass to get a standard working UI and in the videos you showed people use static cannons as if it was Battlefield, with projectiles flying through the air and hitting enemies as big as mountains in the distance....
    Years will pass before we get something remotely close to that in FFXIV, if ever. I simply don't believe the team and engine can accomplish that.

    The "higher complexity of ship battles" intended is probably a higher number of enemy waves and enemy types involved, requiring some strategy to be defeated efficiently, but i seriously doubt it will be something more complicated than the FFXI version.
    (1)

  3. #13
    Player
    Shyd's Avatar
    Join Date
    Mar 2011
    Posts
    601
    Character
    Shyd Etine
    World
    Excalibur
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seif View Post
    Lalafell Bazookas would make my day (hell they would make my year!).
    Sadly, me too.
    (0)

    Vicious Linkshell
    www.viciouslinkshell.com

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