

2 MNKs is always better than 2 NINs, throw away those kool aid OP, besides NIN doin LESS DMG than DRG in final coil.My suggestion is to take Monk and Dragoon out of the game, they are utterly unnecessary. Bard can put up Requiem as much as possible, Peon is not needed as the Ninjas can just Goad each other. Seems like SE made melee (or rather Ninja) able to compete with range again; in the process, they made the two previous already fairly useless melee now COMPLETELY useless. Good job. Kudos.
I'm sure most people don't care since they can just play whatever job is OP but just thought I'll throw it there. I know balancing can be tricky and new jobs/classes tend to be OP upon release but somehow I just don't think SE is gonna address this, especially since they hate nerfs. Look at this patch, despite there already not being a point to bringing a melee besides LB, all they did was gave Dragoon a hardly noticeable buff.


Wait removing 2 classes that are needed most in many situation will balance the game?
Did i miss something
But yeah makes Zero sense
Even if drg is not used as often as it used to be
This is why we can't have nice things...
Dear generic whine-about-everything-just-because-you-can-OF-poster.
I have only one question:
If that is the case, why did 100% (aka 2 of2) of the groups that cleared final coil in week one - one of which are on your server - run pentamelded double monks? For the melee LB that only one of them can use? wouldn't it make more sense to bring one mnk and three ranged dps if they're so much better?
I know you don't have a proper answer to this question.But I have fun asking anyway.
Last edited by MrCookTM; 11-07-2014 at 12:30 AM.
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But I have fun asking anyway.


