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  1. #1
    Player
    Verlyn's Avatar
    Join Date
    Dec 2013
    Posts
    230
    Character
    Leif Freivjr
    World
    Ultros
    Main Class
    Arcanist Lv 80
    I think if we're going to argue about this, then both of us should be working under the same assumptions. My post was working off of the OP's original proposal, which was just to allow Surecast to apply to movement-interrupting in addition to attack-interrupting. The end result isn't just another flavor of swiftcast because it's both a separate cooldown and you still have to deal with the casting time.

    But regardless, this is a non-linear problem. It doesn't have to stay exactly how it currently is without changes. There are numerous possibilities besides simply replacing the ability with something else, which I'd only suggest if this thread were about doing such a thing. As it is, the thread provokes us to think of ways to improve it instead.

    Your assertion that it's an ability that rewards skill poorly is a valid one. If that is your primary concern, then what would you do to fix this problem, assuming that removing it or changing it to another ability entirely isn't an option?

    Not asking for answers, but ideas. Why? Because ideas are fun.
    (2)

  2. #2
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Verlyn View Post
    then what would you do to fix this problem, assuming that removing it or changing it to another ability entirely isn't an option?

    Not asking for answers, but ideas. Why? Because ideas are fun.
    I think the ability is fine as it is to be honest. There are plenty of applications to it which is why I don't get why people say its not useful, is it fun to use? not really, but useful? it is. It's why i bring scathe up since it literally has no practical use unless you're just messing around or messed up already.
    (1)