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  1. #33
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    its actually very easy to predict how buffs and nerfs affect numbers, and I also think that you severely underestimate the dps loss cost of dropping a spell mid cast to move, essentially rendering the dps output of blm to 0 for about 5 seconds, no other dps job in the game works like that. (spellcast start, 1.8 seconds in interrupt, move, spellcast start to finish estimated 2.3 secs average gcd)

    We have plenty of options to avoid this, it isn't my fault, nor anyone else that players choose to not utilize them properly, or lack the game knowledge to utilize them properly. (Aetherial manipulation, manawall, manaward, surecast, and in minor cases swiftcast) That is 5 options.

    Again the only thing that the surecast change would do is render really good blms near the same in combat (I'd use this for other things since I don't drop many globals such as kiting like bards but dealing gross dps), and bad blms mediocre, it is a "buff" that would not change the potential of the job but rather lower the skill ceiling of the job... and that isn't healthy for the job, both from a balance perspective and in order to keep the job interesting.

    What people are proposing is this:

    Sprint -> sure cast -> Raging Strikes-> unbridled 10 seconds uniterupted casting while sprinting -> Fire x5 + Swift Cast flare + convert then toss a scathe for good measure since surecast is over = 8-9k damage no crits, if it crits over 10k. Ya, balanced. you nor any monster is going to be able to chase that either so good luck. (Average RS fire in ii113 gear i115 weapon = 1200 damage per hit no crit, average flare in same numbers no crit = 1700 and thesen umbers will only increase with gear, and grossly increase at that with weapon upgrades.)
    (1)
    Last edited by Xisin; 11-18-2014 at 03:19 AM.