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  1. #51
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Xisin View Post
    doing this would render scathe obsolete. The instance in which you have to interrupt a cast to move in the game is fairly low with proper planning at least. I bring this up because of so many people arguing that blm has a useless ability, anyway uses :
    ...
    No I do not want one of the things that is skill based to be taken away from my job.
    Skill based = standing in one place and moving occasionally? You have a really bizarre sense of the word, but I digress. What I was really baffled about was how it's rendering Scathe obsolete?

    So... an ability which does NOTHING to cast times renders a spell, which is ALWAYS instant-cast obsolete because...? Err... how? I mean, does Swiftcast render Scathe obsolete? No one's stopping you from using Swiftcast as a Scathe 'replacement... I mean, aside from the recast but surely you can't mean that because both of these abilities have a recast. That would just be a stupid reason, and you don't strike me as stupid.

    Surecast is basically junk at the moment. It does practically nothing to guarantee an attack fires off, and, yes, I've even been interrupted while using it and NOT moving. It can still be stunned, paralyzed, slept and so forth, making even its PvP usage a bit of a stretch. It's easily my least used move of ALL time, because if I need to cast without interruption it's usually better to try and sneak out a spell in between attacks than to waste the time using this ability.

    I support any change which takes an otherwise entirely worthless skill and makes it useable.
    (3)

  2. #52
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Welsper59 View Post
    ... cast that's uninterruptable even while moving ... sounds a little too... overpowered.
    I knew it! BRD are OP and needs be nerfed!
    (1)

  3. #53
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    It should be a lv.60 trait for every casters. If Bards can attack while moving, mages should be allowed to do so.
    (0)

  4. #54
    Player
    Horobi's Avatar
    Join Date
    Aug 2013
    Posts
    68
    Character
    Horobi Jainame
    World
    Malboro
    Main Class
    Arcanist Lv 50
    I don't think half the peoples who posted here know the "surecast" buff is lost when you start the next cast, even if you interrupt it yourself by moving, or by beeing stuned/silenced. You just lose it when you start casting something, period.
    There is no 10s of free casting without interruption. You're thinking about the pvp skill (which should remain as it is).

    If you're THAT worried about it breaking the class in pve or pvp, just reduce the potency of the spell affected by 33% or 50%, in a similar fashion as swiftcast is now in pvp. It will remain inferior to swiftcast anyway, changing this cooldown to over 1min would make no sense.
    (2)

  5. #55
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    This was talked about a lot when BLM buffs were incoming as one of the potential buffs. It's not needed. We already have a tonne of cds and class mechanics to help overcome our so called movement issues, Firestarters, Thunderclouds, Swiftcast, Aetherial Manipulation, Manawall, Manaward, and if you run out of all those, you can always Scathe, how many more do you want? Heck, if you don't want to Scathe (don't blame you, it sucks), you can always use the time your moving to throw out our support abilities so you don't have to wait for the animation as you do if you were to do it while DPSing. The only thing I'd like for to see from it is being able to cast the next spell through Paralysis/Silence/Stuns etc, in PvE at any rate. For our expansion abilities I'd rather see a greater range of spells we can use in fights, to make our rotation a bit more flexible and intersting, rather than yet another CD to help us move.

    Some mentions of it's usage in PvP, it forces your opponent to use a stun/silence on you or you get a free cast, or is a guaranteed free cast if you've been counting how many times you've already been stunned or silenced.
    (0)
    Last edited by SongJoohee; 11-17-2014 at 09:18 PM.

  6. #56
    Player
    loreleidiangelo's Avatar
    Join Date
    Apr 2014
    Location
    Ul'dah
    Posts
    1,731
    Character
    Lorelei Diangelo
    World
    Leviathan
    Main Class
    Dancer Lv 74
    Why are people acting like this would only benefit/apply to BLMs? I feel like allowing casting while moving through Surecast would be INSANELY helpful to WHM, as well. Aside from Benediction (5-min CD) and Regen (a HoT, very potent over time but has nothing on SCH's Lustrate), I'm boned when it comes to healing anyone if I'm caught in the middle of handling mechanics while heavy damage is coming out. Meanwhile, a SCH is just skating around Lustrating or commanding their fairy to heal all while running laps around me.

    I'm a decent healer, so "git gud" isn't really a necessary response, but I'd love it if they parked this on a 3-min CD so I could occasionally do SOMETHING while all the team jump-rope mechanics are going out, instead of just hoping our SCH has it covered. Swiftcast is usually saved for Raise, though I suppose it doesn't really "need" to be... It would just be nice to have an alternative just in case I just popped a rez and still need to do a quick heal on the go.
    (1)

  7. #57
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by LalaRu View Post
    I knew it! BRD are OP and needs be nerfed!
    and thats the thing..

    the damage output of a black mage would be nothing different in comparison to bard.

    A bard is already like that what the topic starter wants..



    and yeah.. i hope that this wont find it into the game ever.. mages in GW2 are just pathetic because of that
    (0)

  8. #58
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by loreleidiangelo View Post
    Why are people acting like this would only benefit/apply to BLMs?
    Ofcourse it would benefit all casters if it was put in the base Surecast ability, but any buff to Surecast would likely replace the current trait for it (which is pretty much a waste of a trait at the moment), and so would only apply to Black Mages.
    (1)

  9. #59
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Welsper59 View Post
    If such a thing was to be done, it'd be nerfed immensely. As in duration period of 3-5sec at best. Enough time to get the one cast off, if not most of one (enough time to move if needed and stand stationary before buff wears off). [...] it's just that as it currently stands, a 10sec free cast that's uninterruptable even while moving (that has a 30sec cooldown) sounds a little too... overpowered.
    Quote Originally Posted by Toodles View Post
    Eh wouldn't be so bad if it were just for the one spell.
    Quote Originally Posted by raelgun View Post
    WOW did this with warlocks, you have no idea how insanely Overpowered it is, it was one of the elements that allowed warlocks to be THE top DPS class, like as a whole the entire of MOP, its now removed as a perma ability and just used as an on demand CD,[...]
    But but but but D: That's what it is! Surecast: The next spell you cast is uninterruptable (you know, unless you're interrupted by moving, LoS, Silence, Stun....etc). It's not a "permanent" buff like Raging Strikes that's in effect the entire time. It works just like Swiftcast: The next spell you cast uses up the buff, and it's gone. Even if you're interrupted. Just like how Scathe (or Aero for WHM or Bio for SCH/SMN) uses up Swiftcast on an instant spell.
    (0)

  10. #60
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Lemuria View Post
    Skill based = standing in one place and moving occasionally? You have a really bizarre sense of the word, but I digress. What I was really baffled about was how it's rendering Scathe obsolete?

    So... an ability which does NOTHING to cast times renders a spell, which is ALWAYS instant-cast obsolete because...? Err... how? I mean, does Swiftcast render Scathe obsolete? No one's stopping you from using Swiftcast as a Scathe 'replacement... I mean, aside from the recast but surely you can't mean that because both of these abilities have a recast. That would just be a stupid reason, and you don't strike me as stupid.
    If it wouldn't ease up on the difficulty of the class then why else would you want you this change? if it means that much to you in pvp sure, but in pve no it is not needed. mechanics that silence, paralyze, stun etc happen to be moves that you should never be hit by in pve so if you are getting hit by these type of debuffs then you derped pretty hard to begin with.

    and also your point of stupidity, allow me to enlighten you of the basic blm rotation of pairing swiftcast with flare, as it stands it is the best way to use 2 out of every 3 swiftcasts, the 3rd may be used if the movement is needed, OR if you have a ballad up then it may be paired with flare again... Not sure why anyone is pairing the ability with thunder or whatever but it isn't smart to do it.

    So do tell me then, whats the use of scathe with this change? as it stands I generally use it if I'm feeling lucky/frisky and use it as the filler between thunder 2/1 and fire 3 (use blizzard 1 here normally) just to see that low % rate of a huge number (crit + proc = like 1.2k damage haha) or I use it if the odd situation comes up if I have to move for an extended period of time. If anything scathe is the ability that needs a tweak.

    If you want to do surecast simply make it so it does not consume upon cast, but not let you cast while moving. Even though surecast should be used due to a planned unavoidable damage spike coming your way but this would alleviate its difficulty in use.
    (0)

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