Quote Originally Posted by Renjin View Post
snip
Wouldn't need a new animation at all, actually. Could use the exact same animation as Surecast's original animation. The ability "Scathe" is a precedent for moving and casting at the same time, so they could just recycle those movements. All that would need to happen is to give each spell with a casting time the proper coding language equivalent of the following (makeshift and really shoddy) line of code:

IF Character moves
-IF Surecast = ON
--Interrupt Casting = FALSE
-ELSE
--Interrupt Casting = TRUE

Doesn't require as much as you might think. Heck, had I the knowledge and experience of a member of the development team, I could single-handedly apply these changes in a couple of hours. With a small team of 3-4 people? 30-40 minutes, tops.