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  1. #1
    Player
    Renjin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Renjin Rahl
    World
    Leviathan
    Main Class
    Rogue Lv 60
    I don't see this happening anytime soon if they even considered it. It's not easy to just 'change' a skill. Have to spend dev time on it including animators to make new animations for each class that can cast on the move using this ability. Requires a bit more time then you think. Also, it would not be a high priority on their list.

    I agree it would be a lot of fun, but just don't see it happening with everything else the team is working on.
    (0)

  2. #2
    Player
    HakuroDK's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    2,052
    Character
    Kinnison Cooke
    World
    Malboro
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renjin View Post
    snip
    Wouldn't need a new animation at all, actually. Could use the exact same animation as Surecast's original animation. The ability "Scathe" is a precedent for moving and casting at the same time, so they could just recycle those movements. All that would need to happen is to give each spell with a casting time the proper coding language equivalent of the following (makeshift and really shoddy) line of code:

    IF Character moves
    -IF Surecast = ON
    --Interrupt Casting = FALSE
    -ELSE
    --Interrupt Casting = TRUE

    Doesn't require as much as you might think. Heck, had I the knowledge and experience of a member of the development team, I could single-handedly apply these changes in a couple of hours. With a small team of 3-4 people? 30-40 minutes, tops.
    (1)

  3. #3
    Player
    Renjin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    36
    Character
    Renjin Rahl
    World
    Leviathan
    Main Class
    Rogue Lv 60
    Quote Originally Posted by HakuroDK View Post
    snip
    That's all well and good and you're right it wouldn't take long, but the moving animation using scathe is gross. Getting the timings and proper animation sequences to play takes a bit more time. I don't enjoy sliding around in a wide spread stance when casting scathe.

    All I'm saying is it's not a priority for them (and who knows, maybe it is)
    (0)