Make it different from swiftcast by keeping the cast time. You can cast while moving but it still has a cast time.
Make it different from swiftcast by keeping the cast time. You can cast while moving but it still has a cast time.


sorry thats awful..
"Guild Wars 2" mages are SO weak.. because they can cast while moving.. due to balance.. especially in pvp.
Plus the animation looks even more GROSS then!
if you want to inflict ranged damage while moving.. take a bard instead!
ah well... and blm already has an instand dd spell.
Last edited by Tonkra; 11-08-2014 at 12:36 AM.
To be totally honest, I have difficulty envisioning this being useful. I'm that kind of blackmage that kind of likes to well, stand in things. I fireweave my manaward and manawall to absorb attacks partially or fully if needed. Otherwise, I manage to clip the cast by running at the last second because I have enough spellspeed to do so. The times I use surecast are when I'm hardcasting a flare and well, thats about it. Sometimes I just use it to fireweave with no intention of being interrupted at all. I don't forsee myself hardcasting flare in immediate danger or on any coil run (scob and up) so I dont think moving while casting flare would help me at all either. Swiftcast + flare is situational for mechanics on tough bosses or at the end of my rotation to help extend high damage. And again this is really just speaking about tougher boss fights... hardcasting a flare usually nets a loss in dps on single targets and again, its really the only time I find surecast useful at all.

That would be a great change I'd support that so much.
I love it. This would be so great.
And if they dont do something like this, maybe they should just make it a PvP only skill and give BLM something useful instead. Its completely worthless in PvE (I don't actually know if its good in PvP since I dont ever do that, but some people seem to think so).


It's awesome in PvP, you get your spell off every time unless one of the following happen:
-target moves out of frontal cone/range
-you move
-you get slept
-you get knocked back
-you get stunned
-you take any kind of damage at all
-someone targets you
-someone thinks about targeting you
-a cow in Wyoming farts


you forgot silence too!It's awesome in PvP, you get your spell off every time unless one of the following happen:
-target moves out of frontal cone/range
-you move
-you get slept
-you get knocked back
-you get stunned
-you take any kind of damage at all
-someone targets you
-someone thinks about targeting you
-a cow in Wyoming farts
how could you forget the one thing that makes bard annoying in pvp
Yes I like the idea, cause like some people have said, for a blm in pve its basically useless, its more of a use for WHM than the class that actually learns it by leveling up.
Maybe it should be a trait though? I think its a tiny bit op for a whm to be able to do the same thing
http://websta.me/n/kiaraicencroft.ffxiv (Kiaraicencroft.ffxiv@instagram)
I'm all for surecast to allow casting while moving. I mean it is only valid for a single cast anyway. I don't think it would break the job balance. A slight CD increase could be used to outbalance this issue. I can see it be useful in some cases - like DBs, fireballs, twisters in t5 - and frankly I don't see that as a major breakage.
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