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  1. #21
    Player

    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    246
    Quote Originally Posted by Raikki View Post
    It's one thing if we want to talk about ranged vs. melee in terms of efficiency in a speedrun, but if you can't even get your melee DPS to learn how to handle basic entry level mechanics then your problem is bad players or a lack of leadership, not encounter design. We shouldn't even have to be talking about "safety" on easy stuff like this. If you try your best to explain things to someone and they can't grasp the concept within a reasonable number of attempts I'd just cut them from the group. I wouldn't even take that person on ARC.
    My point proven. I agree with what you are saying. But these are things you don't really have to worry about with an Archer. Some of us do the dungeon with pick up parties and can't always have the high level of coordination and skill with every person in the party like we are sometimes use to when going with LS members. But really, its not always the fault of lack of leadership.... lets be honest, some people are just flat out stupid, some are just bull headed and want to do things their own way no matter what you tell them or ask them to do. I have lost count of how many times I have gone in with another melee(I like going LNC), you spend an extended period of time before the fight explaining things to them, then when the fight starts, they proceed to go stand there like a dummy, get themselves killed, and then cry for a raise so they can go do it again. I don't even understand how this can happen almost, when considering melee is by far the easiest to play in the game. Not all of us are able to go with our regular LS groups so this is a problem for some. Some times I have just a little play time and if there are no runs going with my LS I gotta try to go with randoms or another LS, and I see these problems a lot.

    There are also factors that come into play that we have no control over. Sometimes RL stuff has to have our attention while we are playing. An archer will more then likely still be alive after that, a melee probably wont. It's just less risk with ranged attack, no reason to argue against it just to feel a high and mighty. I'm not saying they are better, just less risk. Two totally different things that some people have a hard time comprehending.
    (1)
    Last edited by Scape; 08-10-2011 at 02:07 AM.

  2. #22
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    You've said about all there is to say on this really and you're correct. This damage buff does very little to solve or deter the problem that already exists, but it is quite nice for my levelling lol.
    (0)

  3. #23
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Gath View Post
    I have noticed a 300+ increase in Victimize on my PUG.
    Yea victimize is doin some great damage now. R46 vs 47+ antling digger. 3000 tp victimize does 800+. with raging strike II its 900+ (i think raging strike II should have more of an effect than that tho ; ; (Using bowmanship)). That is just Victimize I too, not even II.

    Overall tho, I think lancers are doing the most damage now. Saw a r30 lancer and r28 archer duoing a beastman. Lancer WS's were hitting twice as much as archers.
    (0)

  4. #24
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I haven't done the R45 dungeon for obvious reasons, but I thought the Ogre AOE was a frontal cone? Couldn't melee just stand behind it like in any game that has an enemy with a frontal cone AOE?
    (0)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  5. #25
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Capita View Post
    I haven't done the R45 dungeon for obvious reasons, but I thought the Ogre AOE was a frontal cone? Couldn't melee just stand behind it like in any game that has an enemy with a frontal cone AOE?
    A frontal cone attack, a rear cone attack, and a 360 fire attack that melee cant really avoid unless it gets randomly interrupted by damage, which happens from time to time.

    (shield bash isn't the same is FFXI either btw, it doesn't stun, int interrupts spell casts and mutes for a few seconds, fire drop isn't a spell. *stare*)
    (0)

  6. #26
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Reika View Post
    A frontal cone attack, a rear cone attack, and a 360 fire attack that melee cant really avoid unless it gets randomly interrupted by damage, which happens from time to time.

    (shield bash isn't the same is FFXI either btw, it doesn't stun, int interrupts spell casts and mutes for a few seconds, fire drop isn't a spell. *stare*)
    Ah, good to know. Ty.
    (0)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  7. #27
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Scape View Post
    Problem is that a lot of melee just flat out are not very good lol.
    Bingo.

    Sadly.
    (0)
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    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

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