This has nothing to do with praising one person or the ARR team. I am well aware of the assets carried over from 1.0 used and unused that have been verified. I was also a 1.0 player since Alpha.
- You are acting like you know when the production phase started.
- You are basically stating an Engine needed to be completed to start production. Yet this engine was in production and in house with its own SDK.
- A playable build at Gamescon doesn't tell anyone the state of the current in house builds.
Besides what has been reported, you and I do not know the whole picture. What we did know prior was at E3 2009 the game was scheduled for release in 2010, after XIII which was scheduled in the Spring with a 2-3 month Beta like XI had. Cataclysm was leaked in Aug of 2009, officially announced in Feb of 2010 for a release in the same calendar year. It's official release date announced in Oct for a Dec release.
Honestly its hard to swallow that Cataclysm rushed XIV release. With the state of the game in Alpha and then a shortened Beta I truly doubt they would have had the game squared away inside 3 months before 2011 hit. The crucial mistake was upper management moving forward to go gold despite the massive amount of player feedback & displease from the Alpha and Beta. The game should have been delayed into 2011 and beta extended.
Ultimately in the end I still feel even extended the engine itself would have still limited the game functionally and content still would have moved at a slow pace due to the complexity of its battle system calculations, overall balancing, and resources required.
Now do you still feel I am blaming one person or praising another? All involved were to blame period. The Team itself even accepted that fact.



Reply With Quote





