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  1. #1
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Lithera View Post
    You underestimate the persistence of people. Back in the Brayflox SR days I watched the PF a few times and saw the same person looking for a very specific party makeup sitting in the PF for what would have amounted to about 5 or 6 runs even with a less than optimal speedrun setup all because they refused to go with a setup that wouldn't get them runs under 5 minutes. Unless they planned to SR for a couple of hours they weren't going to make up the time they wasted in the PF because their conditions were too specific. I saw this on several occasions. People will take 10-15 min+ queues with "In Progress" up for the chance of getting a 2/3.
    I would also obscure the progress by displaying only 0/1 like CT/ST does so people could not fish for 2/3 in progress. If they *really* want in progress, let them take their chances they'll end up with a 15 minute wait and a 0/3 run. However, the result is you'll never have a withdraw due to fishing ever again.
    (0)

  2. #2
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Giantbane View Post
    I would also obscure the progress by displaying only 0/1 like CT/ST does so people could not fish for 2/3 in progress. If they *really* want in progress, let them take their chances they'll end up with a 15 minute wait and a 0/3 run. However, the result is you'll never have a withdraw due to fishing ever again.
    The CT/ST fishers didn't care one iota that they couldn't see the progress. They still kept fishing. They don't anymore. Problem solved. In Progress Only will just screw DPS even more.
    (3)

  3. #3
    Player
    Lazearus's Avatar
    Join Date
    Aug 2013
    Posts
    112
    Character
    Blueberry Pie
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by IfritReborn View Post
    I thought it was 3 strikes withdrawing when the que had popped!
    If you didn't receive 2 strikes earlier in the day, then this would probably be a bug and you should make a report.

    But I agree with NyarukoW. The whole party is wasting other people's time by withdrawing when df pops. The members should have encouraged a ready check beforehand, and the leader should have ensured everything was ready and finalised before entering the df. This group penalty is a very good example of how one's irresponsible actions can affect others (even if they're in the same party), and therefore will help teach the community to be more considerate of others.


    Of course, SE can modify the system to only penalise the leader (in your case) or the member(s) who clicked the withdraw button/allowed it to time out, but I am already very satisfied with this current design.
    (1)

  4. #4
    Player
    Volsung's Avatar
    Join Date
    Apr 2011
    Posts
    910
    Character
    Adell Raynes
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by IfritReborn View Post
    Prime example. Garuda bonus window is up.
    Someone has a PF group up for Garuda.
    Couple of us join but it's not a full party. Party leader closes PF and ques group up.
    Party leader receives a tell, he invites the person into the group.

    Party makeup has changed. Your registration is withdrawn.

    Why am I locked out of DF for 30 minutes?
    I thought it was 3 strikes withdrawing when the que had popped! That's 30 minutes of the bonus window GONE! Through no fault of my own! How was this a good idea?
    This doesn't add up. I've added people to my party while in Que many times. I get that message
    and am always able to put my DF back up.
    (3)

  5. #5
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Let me put it more clearly since some ppl in this thread are incredibly vindictive and horrible human beings.

    Party leader closed PF and qued us. He received a tell, he sent an invite to the person who I will refer to as person A who sent him the tell. Person A DID NOT accept the invite right away. The que had popped and it was only then that Person A accepted the invitation, forcing us to withdraw not of our own will and locking us out!

    I deserve to be punished? Not only did I not know that the party leader received the tell and invited Person A, I had no idea Person A would accept the invitation so late, nor did I have any idea that the party leader may have already had strikes against him! Why must I even be worrying about this IN THE FIRST PLACE!

    But lo and behold! I deserve to be punished for something out of my control.
    (2)

  6. #6
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    That clarification helps. The fix here would be for the devs to change it so that the DF queue is broken as soon as the leader sends the invite rather than when the invitee hits Accept. You can't invite once the Commence window pops so there would be no risk of accidentally giving anyone a strike. The other option would be to disallow party invites PERIOD during queue. Force the party leader to break the queue to invite. Also it shouldn't have mattered that the party leader had 2 strikes already. THe lockout should only have applied if you previously had the 2 strikes. If you're certain you did not have any strikes (keep in mind the reset time), then submit a bug report.
    (1)

  7. #7
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Lithera View Post
    That clarification helps. The fix here would be for the devs to change it so that the DF queue is broken as soon as the leader sends the invite rather than when the invitee hits Accept. You can't invite once the Commence window pops so there would be no risk of accidentally giving anyone a strike. The other option would be to disallow party invites PERIOD during queue. Force the party leader to break the queue to invite. Also it shouldn't have mattered that the party leader had 2 strikes already. THe lockout should only have applied if you previously had the 2 strikes. If you're certain you did not have any strikes (keep in mind the reset time), then submit a bug report.
    It's not working as intended then, as the entire party, that is the 3 others were hit with the penalty and couldn't que.
    (0)

  8. #8
    Player
    DCILuther's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Elizabeth Trueblood
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Full pre-made parties don't get penalties right? But for example a party of 7 queued and 1 of 7 had to withdraw (repairs, etc), then ALL 7 of 7 get the penalty?
    (0)

  9. #9
    Player

    Join Date
    Aug 2013
    Posts
    133
    Quote Originally Posted by DCILuther View Post
    Full pre-made parties don't get penalties right? But for example a party of 7 queued and 1 of 7 had to withdraw (repairs, etc), then ALL 7 of 7 get the penalty?
    yes all 7 would get the penalty also keep in mind for ST you would also get the penalty even in a full 8 man party. You need a 24 man alliance for ST to avoid the penalty
    (0)

  10. #10
    Player
    RyuRoots's Avatar
    Join Date
    Jul 2014
    Posts
    579
    Character
    N'rhuna Veraan
    World
    Hyperion
    Main Class
    Monk Lv 90
    Quote Originally Posted by Dark_Legacy View Post
    yes all 7 would get the penalty also keep in mind for ST you would also get the penalty even in a full 8 man party. You need a 24 man alliance for ST to avoid the penalty
    Not true. I had 4 withdrawals in less than 2 minutes for an ST queue earlier this week (I was queueing solo and I don't withdraw) and nothing happened. Got in when no one left on the fifth try.

    People need to 1) stop whining and 2) get their facts straight if they're going to. The lockout system is a godsend.
    (5)

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