/display "main" off
yea.. only "main" so you equip shield which is under sub and quiver under ammo .. it will show.. so yea...
/display "main" off
yea.. only "main" so you equip shield which is under sub and quiver under ammo .. it will show.. so yea...
I think its kind of cool that it stays on your back..
Fortunately they won't ^_^Hopefully they ditch the 'equip-weapon-changes-to-class' piece of the armory system. Just let me choose my class. Then have affinities on weapons. Then you can add bunches of weapons (like tanking axe, etc). Can even make the choosing of class linked to the previous skills you have set so those would automatically populate. Hopefully they consider this.
But the same applies to anyone who picks up a sword. That doesn't make them a blade master, unless they have the proper training. If I decide to unequip my weapon, I should be rather defenseless if my pugilist's rank is low. Otherwise, I can fall back on my previous training. I think it makes enough sense to be considered for implementation.
It makes sense, but I don't like the idea of one class being the default for all weaponless characters. They should just give you the stone throw ability or something equivalent. I still want to be able to unequip my weapon though, or have the repair system updated to allow people to repair damaged weapons without having to switch classes.But the same applies to anyone who picks up a sword. That doesn't make them a blade master, unless they have the proper training. If I decide to unequip my weapon, I should be rather defenseless if my pugilist's rank is low. Otherwise, I can fall back on my previous training. I think it makes enough sense to be considered for implementation.
what about shields??? o.O noone think in shields!!! OMG. :_(
Rise III, Can i have it?
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