Far as I know (I don't keep up with crafting once it became this "overmeld at 7% chance all your gear or don't bother" system)
The crafting stations are all just exp boosters for lvling up. At cap they are 100% worthless beyond aesthetics.
Far as I know (I don't keep up with crafting once it became this "overmeld at 7% chance all your gear or don't bother" system)
The crafting stations are all just exp boosters for lvling up. At cap they are 100% worthless beyond aesthetics.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
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