I have a scenario I would like people to discuss about in regard Goad was given to the Tank instead. As far as I know, from my experience and strictly speaking in a regular Duns run, a Tank has the most easiest job among all. People can say, a Tank is a made or break of a party, that I concede. However, people could careless about the Tank's rotation, buff/debuff rotation, pop Defensive/Offensive CD or not, as long as the Tank can hold aggro, be able to take a few hits and not giving melee awkward positions. In short, a tank jobs are:
1/ Hold aggro.
2/ Able to take a few hits.
3/ Positioning mobs for melee not to have a hard time.
The tank does not even care about dodging AOE because most of the mechanics in regular Duns will not be able to one-shot the tank or even out the tank in Critical Conditions.Of course, it will make a Healer work harder but hey, Healer's job is to heal the tank and the party.
Now let get to DPS, I will not go into specific jobs as it will take a long time, but in general, a DPS jobs are:
1/ The mobs need to go down hard an fast. Meaning they have to focus on their buff/debuff, DoTs, Popping Self CD, use their Off CD skill, positioning, etc... for maximum DPS output.
People complain about Dragoon not putting their Heavy Thrust/Disembowel up, using their jump. People complaining MNK standing on one place and DPS, in no proper stance. People complain about BLm not using Raging strike, or pop skill to lower their aggro. SMN is complained for not using Fester,Bane, or even have the wrong Egi out, etc... A lot of things, DPS have been called out for not maintaining their proper rotation or simply for pulling low number. I personally don't find any trouble with this.
2/ Watch out for the AoE mechanics. Whilst the same mechanics will not one-shot the tank but sometimes, they do one-shot DPS or put them on the very low health. As the consequences for not be able to dodge AoE, for XYZ reasons, Healer will get mad and Tank will also get mad in the process,laugh at them and calling them as XYZ for such failures.
3/ Watch out for their aggro meter , not to risk themselves anger the tank for pulling aggro of them while making the healer heal them.
When were the last time you heard someone complain about Tank for not using proper rotation or pop XYZ CD again? All I heard from people about Tank are "OMG,X is so squishy", "X, dude, hold aggro" , "X, take this back." Etc...
In short, whilst a tank, all they need to look for is just holding aggro and positioning, the DPS has to keep their rotation in check, ( be it complicated or not, long or short), dodging the mechanics, pop CD, aggro meter. Would it not make more sense for Tank to have more easier time to observe the DPS rotation, skill how many times they use the skills, etc??? And I do have a firm believe most of the complaint for DPS not using proper rotation, not having their buff/debuff up are said from Tank, meaning they do indeed have to time to observe the battle. Healer complaint is most about how they can not dodge XYZ mechanics.
So, for argument sake, let say Goad is given to Tank because of the reasons I listed, would a Tank be able to tell when a DOW Dps run out of TP to use GOAD without them asking? Would they be able to tell exactly what type of rotations does the DPS use? Would they be able to react to " I don't know how many time I have to say to the Tank as XYZ class that to put up Goad, without me asking? Or to observe the DPS rotation to know when to put up GOaD? And how would they react to this?
I want to hear everyone opinion on this.