Quote Originally Posted by Squa11_Leonhart View Post
Can you readily verify that the the same amount of player characters were in the scene, and wearing the same clothes between tests?, this is the problem, as the more people you have wearing unique outfits, the more the api has to update for the differences.

If Defferred Rendering is utilised efficiently, then State changes will be minimised, draw calls processed more efficiently and the frame rate should definitely be steadier.
Thank you very much for the explanation, now that makes sense. <3

The places i got 35FPS were on S Hunts which were much more active than they are now because some people left and some are still leveling Ninja and still have Final Coils to clear, it might be something to do with how Maxwell GPUs handle something in the game, on the 970 it goes as low as 25 on same settings, basically i play on the same settings and i get worse performance, maybe smoother 60FPS on some places but that's it, on heavy areas it's worse.

If the 4930k or the new 5k series weren't so expensive in Europe i'd might get one even if it doesn't fix the problem, but i could get a second 970 at some point aswell.