I find this topic fascinating because I have an i5-3570k, 16GB RAM, MSI Gaming 4G GTX 970, and none of the problems any of you are experiencing. Hope you find a solution soon!

I find this topic fascinating because I have an i5-3570k, 16GB RAM, MSI Gaming 4G GTX 970, and none of the problems any of you are experiencing. Hope you find a solution soon!


this post made me lol.
sorry, theres no way you won't be seeing frame rate drops in towns and hunts with max or near max settings and objects being rendered.
I'm not expecting to have full 60FPS in towns either, however look at this image, 52FPS, 99% GPU Load and 34% CPU Load:
http://i.imgur.com/NLnihdg.jpg
EXTREME HD TESSELATED BUFFALO GRAPHICS...at DirectX 9.
I'm getting CPU bottleneck, waw. ;_;

That's a given, but it's not to the extent of what these players are experiencing. Hence my fascination. You're welcome.


Their experiences are right in line with what i'd expect from their cpu architectures.
The only legit performance issue on 900 series gpus in this game is the previously reported issue regarding dungeon portals and boss barriers (an issue in dynamic lighting recompilation on Maxwell gpu's).
Last edited by Squa11_Leonhart; 11-07-2014 at 04:30 PM.
LOL, that's an SLI issue.
I have the exact same problem on Dragon Age Inquisition, some towns i get 35 FPS, if i disable shadows it skyrockets the FPS again to 60 or 50 something, just like FFXIV, and guess what, it's going to get fixed, because nVIDIA only cares about AAA games, which is kinda ok since there's a whole lot more player base on those games so the chances of more people with issues are higher, still...
Just like Skyrim, i'd get 30FPS looking at Whiterun from the top of the town before the NVIDIA optimization patch and then poof the whole game was a lot smoother and the "CPU" bottlenecks post stopped appearing, this on the old 570. Yes, Bethesda also released a performance path that pretty much just made the game more stable by allowing the exe to use more than 4GB RAM which was done by the community long before they decided to patch it.
Ironically i didn't upgrade my CPU and the performance went from average 40 to average 60, interesting CPU bottlenecks going on.
Still i'm not worried anymore as i've stopped playing, there's a lot of issues on the 900 series but i'm ok with it as the upcoming drivers will hopefully fix most of the stuff, and i'm also tired of doing the same kind of end game since 2.0 i guess i'll wait for Gold Saucer on 2.5 part 2 so i'll have something else to do.
Or maybe i'll just wait for the DX11 client.
Just curious, would a 12 Thread CPU fix the problem?
Last edited by RobbieH; 11-26-2014 at 06:55 AM.
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