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  1. #1
    Player
    Crimson-Falcon's Avatar
    Join Date
    Aug 2013
    Posts
    737
    Character
    Veera Aurora
    World
    Omega
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Saccharin View Post
    2.5 second global cooldown and the poor net code make it impossible to introduce time sensitive or meaningful random mechanics.
    poor design on raids and no ideas is all i can say

    thats why its beaten in 5 days unlike 2nd coil that took around 2 weeks
    (0)

  2. #2
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Crimson-Falcon View Post
    poor design on raids and no ideas is all i can say

    thats why its beaten in 5 days unlike 2nd coil that took around 2 weeks


    Undertuned overly simple content is a bitch.

    2 weeks was WAY too fast. 5 days is just a joke.

    all 2.0 has shown us is they have no ability to tune content and will instead just feed the casuals whatever they want. Hanging around until the expansion hoping they get their stuff together but with each patch that is looking more and more like wishful thinking
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  3. #3
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zarzak View Post
    all 2.0 has shown us is they have no ability to tune content and will instead just feed the casuals whatever they want.
    Gee, you're right. SE needs to stop catering to the vast majority of their player base.
    (2)

  4. #4
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zarzak View Post
    Undertuned overly simple content is a bitch.

    2 weeks was WAY too fast. 5 days is just a joke.

    all 2.0 has shown us is they have no ability to tune content and will instead just feed the casuals whatever they want. Hanging around until the expansion hoping they get their stuff together but with each patch that is looking more and more like wishful thinking

    1% of the 1%. in full crafted i110 and the first ones to clear savage (mind you savage wasn't tuned, and had ridiculous mechanics. from what i have seen third-party.)

    no.
    (1)