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  1. #1
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Crimson-Falcon View Post
    poor design on raids and no ideas is all i can say

    thats why its beaten in 5 days unlike 2nd coil that took around 2 weeks


    Undertuned overly simple content is a bitch.

    2 weeks was WAY too fast. 5 days is just a joke.

    all 2.0 has shown us is they have no ability to tune content and will instead just feed the casuals whatever they want. Hanging around until the expansion hoping they get their stuff together but with each patch that is looking more and more like wishful thinking
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  2. #2
    Player
    TheRogueX's Avatar
    Join Date
    Feb 2014
    Location
    Ul'Dah - Thanalan
    Posts
    877
    Character
    Arias Lightbearer
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zarzak View Post
    all 2.0 has shown us is they have no ability to tune content and will instead just feed the casuals whatever they want.
    Gee, you're right. SE needs to stop catering to the vast majority of their player base.
    (2)

  3. #3
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zarzak View Post
    Undertuned overly simple content is a bitch.

    2 weeks was WAY too fast. 5 days is just a joke.

    all 2.0 has shown us is they have no ability to tune content and will instead just feed the casuals whatever they want. Hanging around until the expansion hoping they get their stuff together but with each patch that is looking more and more like wishful thinking

    1% of the 1%. in full crafted i110 and the first ones to clear savage (mind you savage wasn't tuned, and had ridiculous mechanics. from what i have seen third-party.)

    no.
    (1)

  4. #4
    Player
    Fornix's Avatar
    Join Date
    Aug 2013
    Posts
    645
    Character
    Fornix Amygdala
    World
    Odin
    Main Class
    Gladiator Lv 60
    T6 was nothing more than a DPS check as well though. Getting bees down fast enough before instant kills, DPS check A. Getting adds down fast enough before the party goes boom, DPS check B. Next to that, there's some positional play. In that sense T6 and T10 are very similar in as to what they offer.

    The most important difference though is that after a year of FFXIV, many players have grown accustomed to these sort of mechanics. Making it very easy to adjust to them. But none of that is new to any sort of MMO though. For experienced guilds raid encounters quickly turn into little more than DPS checks anyway. And the time to clear a raid tends to solely depend on the number of bosses within a raid encounter, and the necessity for loot upgrades from the raid itself in order to be able to meet the DPS checks. Mechanics wise nothing is ever truly hard. It's merely a script which you're going through, and as long as all raid members are able to follow the script things quickly become relatively easy.
    (0)

  5. #5
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    I get the feeling that most of you people aren't even doing final coil to make such terrible and blatantly false judgments about it's design.

    On a different note I'll like to say congrats to the OP! Just last week you apparently hadn't downed t9 according to your post on the Cactaur forums so to clear t9, t10 and t11 in one week is very impressive!
    (1)

  6. #6
    Player
    ToffeeCoffee's Avatar
    Join Date
    Dec 2013
    Posts
    276
    Character
    Chai Latte
    World
    Tonberry
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SarcasmMisser View Post
    I get the feeling that most of you people aren't even doing final coil to make such terrible and blatantly false judgments about it's design.

    On a different note I'll like to say congrats to the OP! Just last week you apparently hadn't downed t9 according to your post on the Cactaur forums so to clear t9, t10 and t11 in one week is very impressive!
    (2)

  7. #7
    Player
    SulwynCaliope's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    430
    Character
    Sulwyn Caliope
    World
    Tonberry
    Main Class
    Scholar Lv 70
    I haven't gone into FCoB yet myself but in talking to people that are near clearing it, I get this feeling that FCoB was designed in a way to be clearable by people who are able to get statics but aren't super crazy hardcore into raiding either. For people that really want the hardest challenge possible, there's savage coil. Apparently, savage coil is far more unforgiving mechanics wise and requires people to always be at the top of their game. That kind of difficulty only caters to a MINUSCULE amount of players. Gating the best gear behind that level of difficulty would make it impossible for 99% of the population to even get past the first turn. Rather, SE has chosen a middle ground where the content is designed to be difficult for us average joes but easily doable by those in the top end statics. For the top end statics, SE gives them savage coil to play in.
    (0)

  8. #8
    Player
    Fated's Avatar
    Join Date
    Jun 2011
    Posts
    1,154
    Character
    Fated Erskine
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    FCoB is the same as the rest of coil. Savage just made the "first" type groups a lot better and so they cleared it way faster.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  9. #9
    Player
    Aeliott's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    615
    Character
    Aeliott Cadenza
    World
    Phoenix
    Main Class
    Monk Lv 90
    Quote Originally Posted by Fated View Post
    FCoB is the same as the rest of coil. Savage just made the "first" type groups a lot better and so they cleared it way faster.
    I think this has a lot of influence on it too. Savage was already harder than second coil, and probably harder than some - maybe ALL - of final.
    (0)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Haven't touched FCoB yet, though I do welcome encounters that encourages more on output from the players (healing and damage) rather than over emphasis on mechanics...especially ones that require delicate timing on dps for phasing (cough T7 cough). It's just terrible game design for a encounter to be harder (or adding more checks, like watching so you don't overdps) as you progress in gear.

    IMHO, second coil doesn't have a middle ground (or specifically T9 and leaning onto T7, maybe); it already targets high end players especially with the saturation of precise-mechanics that has a player combusting their entire party otherwise.
    (0)

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