Quote Originally Posted by Kaiser-Ace View Post
As I said before, I think the level of incress in dificulty caught many of mid tier players like me off gaurd. The easy content up till now would have place mid-teir and lower mid-teir players in the upper brackets and (In my case for example) over inflated our egos. Till now I considered my self one of the Best Dragoons on Balmung Server. Now the bar has been raised and it turns out, i'm not nearly as good as I thought. This would be shocking as well to any one else that was overly use to the easyness of the content and wasn't expecting REAL dificulty rather than a small change in pace.
heh, people got what they should have had in 2.3 already. So much crying to nerf the Pharos and now what ? Dungeons with the same coordination needed than the Pharos come, and people start to realize that maybe they have been babysit a little too much on their demand

The dungeons aren't difficult per say. They just need players to actually do something else than smashing buttons while taking a beer in the fridge.

Quote Originally Posted by Kaiser-Ace View Post
The secret is... that the drop rate was less than 1%. The Server times uped it to around 0.5-1% and the new buff was a x5 to the normal rates. so on the best server time for each atma your drop rate is at beast around 5%. It's sad but it's true.
aaaaand...... no.

Pure RNG knows naught of players' beliefs. The drop rate was around 3-4% considering current droprate which was "a bit more than doubled but less than tripled"

Devs words > players' superstitions