We all try to squeeze in a craft, or a quest cutscene or something while que-ing. Who want's to sit idle for up to an hour while waiting? It's annoying when the queue just happens to pop after 30mins of waiting, exactly when you started to craft or watch some cutscene, but surely we can just be more careful after getting caught out twice already in one day? It's not fair on other people to continually withdraw from the commence window.
That said, it would be very nice if the commence window could be extended to at least a minute to allow people to finish up what they are doing and change gear if needed (or better yet change gear automatically). I don't see that it would inconvenience anyone to wait 30seconds longer for someone to prepare.
I like the lockout, its really stunted the in progress fishers (which plagued Syrcus for a long time)
Its 3 strikes, so its not like the tiniest slip up will lock you out for the entire day, if you have business to do while queuing, such as bathroom or drink, you can take the risk or withdraw and try again. I do think that if a member of a party withdraws, the rest of the party shouldn't be punished (only the one who withdrew/timed out) I think that could be done a bit better.
I can see why people are frustrated with the system, but I think its for the best (needs a bit of tweaking, like the party thing)
Since i have yet to get a penalty, and i use the DF daily...... I do not see what these "major Flaws" are..... Yea... not bothered.Except that there are major flaws. If someone joined a PF group with an individual who had already withdrew 2 times, and that party leader withdraws again, the innocent (who has no clue on the history of the party leader) is now locked out of DF.
That is not good design. AT ALL!
Not enough Facepalms
and I am supposed to believe you ? to be fair though, you will remove youself, as do I if I have to leave as in programmed e.g. lunch or get out of the house, but otherwise nobody will do so, not even you, because, lets face it who will want to wait 40-50mn and remove themselves to requeue 2mn later to wait another 40-50mn, nobody in their right frame of mind.I drop queue every time I need to step away for more than 40 seconds, whether that be to answer natures call, make dinner, or just step out for a quick smoke. Making 3-23 other people have to wait for your timer to expire, just to be thrown back into queue imho is more disrespectful of their time, than the slight inconvenience of having to personally re-queue.
Penalty is dumb...and doesnt solved a dam anything other then aggravate people.
Besides, I didnt complain of my lock out, rules are rules, we all know them and the community in its majority wanted this, so now people need to leave it it,
I barely gave an an example of how you can get locked out by not pressing ready 3x in a day (day is play time I had in this case was a Saturday evening and I had around 5h)
Mei
Then people could simply party up and pass party lead around to troll the DF.
Penalty was much-needed. It's solved plenty. In-progress fishing has decreased drastically. Put the blame where it belongs, with the people that were fishing for in-progress repeatedly or just plain trolling the queue for a cheap laugh.
Believe what you will, won't change the truth. You're either one of the duty fishers this penalty was implemented to punish, trying vainly to grasp at any excuse you can to make yourself sound the victim, or you have extremely poor time management skills. Even for a 2 hour queue I can still find any number of things to fill in the time, that I'll be able to drop at a second once queue pops. Already explained in another thread the numerous menial tasks you can do while queued, as have many others. If you look at the history of these threads you'll see more likes for people praising this system, than people admonishing it. System is in place, and the majority of the public approves of it. Don't like it? There's a cancel subscription button on the mog station page.and I am supposed to believe you ? to be fair though, you will remove youself, as do I if I have to leave as in programmed e.g. lunch or get out of the house, but otherwise nobody will do so, not even you, because, lets face it who will want to wait 40-50mn and remove themselves to requeue 2mn later to wait another 40-50mn, nobody in their right frame of mind.
Penalty is dumb...and doesnt solved a dam anything other then aggravate people.
Besides, I didnt complain of my lock out, rules are rules, we all know them and the community in its majority wanted this, so now people need to leave it it,
I barely gave an an example of how you can get locked out by not pressing ready 3x in a day (day is play time I had in this case was a Saturday evening and I had around 5h)
Mei
One thing that could sort some issues is to auto change job when accepting.
So if you are levelling another class and have aggro, you could simply accept and the system would pick the first gear set available with the queueing job and equip it on you.
As for crafts and cutscenes that sucks a bit, since you cannot let ppl all the time they want to finish what they are doing.... imagina the trolls locking ppl in instances. It could just be usefull to give longer countdown time for ppl in cutscenes and crafting or let you resume them once duty is finished.
But that would be too expensive from a data pov I think.
This is why we can't have nice things.
The lock out wouldn't exist if we didn't have people fishing for in-progress or just trolling the queues because they have insta queue. Back when ST was just introduced, I spent about 6 minutes of constant withdrawing from the same player. We couldn't even click commence and my chat log was pretty much filled with the player has withdrawn message. I opened a ticket to see if a GM could do something about it and he said they were working on a system that would punish people that did this, but honestly I didn't think they would implement it soon enough.
Don't blame SE, blame the players that can't get their shit together.
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