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  1. #101
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    Well to be fair - the change implemented apparently didn't fix the troll factor either.
    It doesn't solve trolls in instances, no. It does remove a method (a very lame method granted) of griefing other players. Part of what helps my play experience vs the experience I had in WoW was how some of the mechanics in final fantasy were designed to take away some opportunities to make other players lives difficult.



    And no, I haven't shifted in my belief that this community overall is fairly toxic. I just reported a post today by a player who told another player to uninstall, stop subbing, go play an offline game, etc. Last night I watched another scuffle between some RP'ers and the folks who clearly think anyone who RP's is a waste of human life. Perhaps I've just been unlucky, being on a legacy server with a healthy population of mercs and just plain mean people. I don't know.
    And you should report them. Please keep reporting them. Again, coming from the blizzard side of things, this place is positively pleasant.

    Part of the RP problem is that SE hasn't made the leap and christened an official RP server with appropriate GM rules of enforcement. It's a long time coming and it needs to be done. It's sad that, while very little RP happens on Siren, I've never seen what is happening get attacked by other players. Probably because it's novel.

    I still don't agree that adding a penalty is ever the right answer when the problem could have easily been fixed by patching up the hole. If YoshiP was truly concerned about players being able to fill dungeons for their friends (which was the original reason to leave the "In Progress" checkbox there instead of changing it months ago), he's clearly made that impossible with the new penalty and must have changed his mind. With that thought - I can't see any real reason to keep that check box there anymore, which means there's no need to have implemented this penalty. He's pretty much broken the original reason he wanted to keep it in the first place, unless the stars align and you are filtered directly into the dungeon your friends need you to help with. I've done it in the past - and it's not sure fire to get an in progress even when queuing a single dungeon. I'd had to withdraw a couple times to get the right one.

    So why not take out the whole in-progress checkbox, remove the penalty, and let dungeons fill as they will?
    The only reason I ever use that checkbox is to help people in my Linkshells finish instances and I like the ability to do that. If it can be used solo to run the daily roulettes more quickly, then I can see it's value there as well. It's a feature I like in the game. As I said before, I think if you did the free-for-all randoms, you'd see an increase of withdraw/abandons.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  2. #102
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by MomomiMomi View Post
    So please tell me, what does a person do when they don't want to wait an hour just to get into a run that's at the last boss? If you're looking for exp, this is essentially a huge waste of time.
    You queue for the highest dungeon your level bracket allows by itself. When you are running the random queue you are really only trying to get the bonus anyway, right?

    That's basically how I leveled all my classes. Why would you want to continue to use the random queue to level when you could be put in a Satasha at level 40, where you won't even get level appropriate drops?

    The only reason I ever use that checkbox is to help people in my Linkshells finish instances and I like the ability to do that. If it can be used solo to run the daily roulettes more quickly, then I can see it's value there as well. It's a feature I like in the game. As I said before, I think if you did the free-for-all randoms, you'd see an increase of withdraw/abandons.
    Do you not realize that you have now basically lost the ability to do that?
    (0)

  3. #103
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    Do you not realize that you have now basically lost the ability to do that?
    No, I haven't. I can still queue party in progress for that specific duty. Only once have I not ended up in their instance and I did what I will continue to do, apologize to the folks in the LS and complete the instance I got.
    (7)
    Insanity is a gradual process, don't rush it - Ford Prefect

  4. #104
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Teryaani View Post
    No, I haven't. I can still queue party in progress for that specific duty. Only once have I not ended up in their instance and I did what I will continue to do, apologize to the folks in the LS and complete the instance I got.
    You aren't guaranteed an in progress run just because you checked the box. You might eat a penalty or two before getting the correct dungeon. I've used the in progress feature as well to help friends, and popular (storyline\log\etc) dungeons that are queued for individually frequently can be prioritized weirdly. I've had to withdraw a time or two before getting the right queue in the past. It might not be as simple as you imagine it to be anymore.
    (0)

  5. #105
    Player
    Teryaani's Avatar
    Join Date
    Jun 2014
    Location
    Ul'dah
    Posts
    847
    Character
    Sonja Djt-bidit
    World
    Seraph
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Souljacker View Post
    You aren't guaranteed an in progress run just because you checked the box. You might eat a penalty or two before getting the correct dungeon. I've used the in progress feature as well to help friends, and popular (storyline\log\etc) dungeons that are queued for individually frequently can be prioritized weirdly. I've had to withdraw a time or two before getting the right queue in the past. It might not be as simple as you imagine it to be anymore.
    That's true, you're not. That said, and this is just conjecture, I suspect that, for most situations, the duty finder prioritizes parties in progress higher when deciding where to put the new player. So when the healer rage quits from Cutter's Cry, odds are good that when I switch to WHM and queue as party in progress for Cutter's Cry, I'm going to get a party in progress. Maybe not the exact one I want, but I should get one.
    (0)
    Insanity is a gradual process, don't rush it - Ford Prefect

  6. #106
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    I guess we will just have to wait and see. I expect sooner or later I'll have to test it out, so hopefully they made some changes to the prioritization along with this penalty addition.

    Good discussion, at any rate. I'm sure that over time SE will make tweaks and improvements. I haven't lost faith in YoshiP to look at trends and make things better. Acknowledging that there was an issue with in-progress fishing was a positive thing, regardless of his chosen implementation of a fix.
    (0)

  7. #107
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Souljacker View Post
    You queue for the highest dungeon your level bracket allows by itself. When you are running the random queue you are really only trying to get the bonus anyway, right?

    That's basically how I leveled all my classes. Why would you want to continue to use the random queue to level when you could be put in a Satasha at level 40, where you won't even get level appropriate drops?
    Actually when I queue for roulette when I'm leveling a job, I go for a full run. Why would I want to wait so long just to only get the bonus at the end?

    And what about runs like ST? There's no roulette option there. Should we put into a run completely randomly? What if I want drops from the first boss? I should just accept a run that has already beaten it?
    (1)

  8. #108
    Player
    RoninDarkchild's Avatar
    Join Date
    Sep 2012
    Posts
    196
    Character
    Ronin Woofcub
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by IfritReborn View Post
    Clearly you can't read either
    What's that saying? Oh yea..... "you're emergency is not my emergency"... Unbothered. When something literally does not even effect most people to call it a "major flaw" is a ridiculous stretch. Most people do not care if it is a minor inconvenience (at BEST) to people who FREQUENTLY withdraw when a que pops.....
    (3)
    Last edited by RoninDarkchild; 11-06-2014 at 08:55 AM.
    Not enough Facepalms

  9. #109
    Player
    TomTom1968's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    1,348
    Character
    Tomba Labomba
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Akira_Tenshi View Post
    I had to withdraw 3 times yesterday. I was leveling Ninja and kept getting stuck in combat chased across half the zone before it would allow me to change jobs to accept. You also can't accept the queue in a cutscene. It's like they just expect us to sit and wait, for 2-3 hours. I did not get the penalty though for some reason. You don't always have to be AFK to miss it there are times it simply just doesn't allow you to accept or give you time to change jobs.
    Yup, this was and sadly still is the main problem of the Game when it comes down to registering to dungeons that you are almost bound to stand still while you wait. I have zero problems with the three times withdrawl penalty but how they handle it in general is not player friendly at all. I almost forgot about it till I started levelling Ninja. I wish there would be a checkbox where I can allow the Game to put me into the dungeon automatically without I have to manually change the class. And what bugs my little NIN most is that he can't just do a few FATES or slain mobs while waiting with the choccobo out.

    I know they said it has something to do with how they coded the birdie and that he acts similiar to a group member but it is beyond me why this can't be changed? Why can't they just auto-disband the birdie when you enter the dungeon? I do not get this inconvinience and why they can't provide a solution even after an entire Year this Game is out and people are asking for it all the time. I wait 30-90 minutes per dungeon if I go alone. What am I supposed to do in that time? Stand still and look cool in Mor Dhona?
    (0)

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